view docs/man3/SDL_SysWMEvent.3 @ 1057:e9d23bb80140

Date: Mon, 02 May 2005 04:23:16 -0500 From: Jonathan Atkins Subject: Re: [PATCH] *CRITICAL* 8bit direct RGB palette not being created I think that SDL_AllocFormat should create the palette for all 8bit surfaces. And when the RGBAmasks match the normal 3:3:2:0 we need to apply the old behavior. If the mask doesn't match that, then we need to make the right palette assuming the masks are valid (I don't think we validate any masks for high color surfaces...so we wouldn't here) Then there's always a palette available for the 8bit surfaces. This restores the normal behavior and allows for masks to create palettes automatically for odd masks even, which would be a neato thing to have in there, as SDL never did this before.
author Sam Lantinga <slouken@libsdl.org>
date Mon, 16 May 2005 05:34:58 +0000
parents e5bc29de3f0a
children 546f7c1eb755
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.TH "SDL_SysWMEvent" "3" "Tue 11 Sep 2001, 23:00" "SDL" "SDL API Reference" 
.SH "NAME"
SDL_SysWMEvent\- Platform-dependent window manager event\&.
.SH "DESCRIPTION"
.PP
The system window manager event contains a pointer to system-specific information about unknown window manager events\&. If you enable this event using \fI\fBSDL_EventState()\fP\fR, it will be generated whenever unhandled events are received from the window manager\&. This can be used, for example, to implement cut-and-paste in your application\&. 
.PP
.nf
\f(CWtypedef struct {
         Uint8 type;   /* Always SDL_SysWM */
 } SDL_SysWMEvent;\fR
.fi
.PP
 If you want to obtain system-specific information about the window manager, you can fill the version member of a \fBSDL_SysWMinfo\fR structure (details can be found in \fBSDL_syswm\&.h\fP, which must be included) using the \fBSDL_VERSION()\fP macro found in \fBSDL_version\&.h\fP, and pass it to the function: 
.PP
.sp
\fBint \fBSDL_GetWMInfo\fP\fR(\fBSDL_SysWMinfo *info\fR);
.SH "SEE ALSO"
.PP
\fI\fBSDL_EventState\fP\fR
...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:00