Mercurial > sdl-ios-xcode
view docs/man3/SDL_KeyboardEvent.3 @ 1057:e9d23bb80140
Date: Mon, 02 May 2005 04:23:16 -0500
From: Jonathan Atkins
Subject: Re: [PATCH] *CRITICAL* 8bit direct RGB palette not being created
I think that SDL_AllocFormat should create the palette for all 8bit
surfaces. And when the RGBAmasks match the normal 3:3:2:0 we need to
apply the old behavior. If the mask doesn't match that, then we need
to make the right palette assuming the masks are valid (I don't think
we validate any masks for high color surfaces...so we wouldn't here)
Then there's always a palette available for the 8bit surfaces.
This restores the normal behavior and allows for masks to create
palettes automatically for odd masks even, which would be a neato
thing to have in there, as SDL never did this before.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Mon, 16 May 2005 05:34:58 +0000 |
parents | e5bc29de3f0a |
children | 546f7c1eb755 |
line wrap: on
line source
.TH "SDL_KeyboardEvent" "3" "Tue 11 Sep 2001, 22:59" "SDL" "SDL API Reference" .SH "NAME" SDL_KeyboardEvent\- Keyboard event structure .SH "STRUCTURE DEFINITION" .PP .nf \f(CWtypedef struct{ Uint8 type; Uint8 state; SDL_keysym keysym; } SDL_KeyboardEvent;\fR .fi .PP .SH "STRUCTURE DATA" .TP 20 \fBtype\fR \fBSDL_KEYDOWN\fP or \fBSDL_KEYUP\fP .TP 20 \fBstate\fR \fBSDL_PRESSED\fP or \fBSDL_RELEASED\fP .TP 20 \fBkeysym\fR Contains key press information .SH "DESCRIPTION" .PP \fBSDL_KeyboardEvent\fR is a member of the \fI\fBSDL_Event\fR\fR union and is used when an event of type \fBSDL_KEYDOWN\fP or \fBSDL_KEYUP\fP is reported\&. .PP The \fBtype\fR and \fBstate\fR actually report the same information, they just use different values to do it! A keyboard event occurs when a key is released (\fBtype\fR=\fBSDK_KEYUP\fP or \fBstate\fR=\fBSDL_RELEASED\fP) and when a key is pressed (\fBtype\fR=\fBSDL_KEYDOWN\fP or \fBstate\fR=\fBSDL_PRESSED\fP)\&. The information on what key was pressed or released is in the \fI\fBkeysym\fR\fR structure\&. .PP .RS \fBNote: .PP Repeating \fBSDL_KEYDOWN\fP events will occur if key repeat is enabled (see \fI\fBSDL_EnableKeyRepeat\fP\fR)\&. .RE .SH "SEE ALSO" .PP \fI\fBSDL_Event\fR\fR, \fI\fBSDL_keysym\fR\fR, \fI\fBSDL_EnableKeyRepeat\fP\fR, \fI\fBSDL_EnableUNICODE\fP\fR ...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 22:59