view VisualC/tests/testsprite2/testsprite2_VS2010.vcxproj @ 5196:e96c5be3e0b5

Updated Visual Studio 2010 project
author Sam Lantinga <slouken@libsdl.org>
date Fri, 04 Feb 2011 14:06:01 -0800
parents fc26fb7e20af
children
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<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
  <ItemGroup Label="ProjectConfigurations">
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      <Platform>Win32</Platform>
    </ProjectConfiguration>
    <ProjectConfiguration Include="Release|Win32">
      <Configuration>Release</Configuration>
      <Platform>Win32</Platform>
    </ProjectConfiguration>
  </ItemGroup>
  <PropertyGroup Label="Globals">
    <ProjectName>testsprite2</ProjectName>
    <RootNamespace>testsprite2</RootNamespace>
    <ProjectGuid>{40FB7794-D3C3-4CFE-BCF4-A80C96635682}</ProjectGuid>
  </PropertyGroup>
  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
    <ConfigurationType>Application</ConfigurationType>
    <UseOfMfc>false</UseOfMfc>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
    <ConfigurationType>Application</ConfigurationType>
    <UseOfMfc>false</UseOfMfc>
  </PropertyGroup>
  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
  <ImportGroup Label="ExtensionSettings">
  </ImportGroup>
  <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
    <Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC70.props" />
  </ImportGroup>
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    <Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC70.props" />
  </ImportGroup>
  <PropertyGroup Label="UserMacros" />
  <PropertyGroup>
    <_ProjectFileVersion>10.0.30319.1</_ProjectFileVersion>
    <OutDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">.\Release\</OutDir>
    <IntDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">.\Release\</IntDir>
    <LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</LinkIncremental>
    <OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">.\Debug\</OutDir>
    <IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">.\Debug\</IntDir>
    <LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</LinkIncremental>
  </PropertyGroup>
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
    <Midl>
      <PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <MkTypLibCompatible>true</MkTypLibCompatible>
      <SuppressStartupBanner>true</SuppressStartupBanner>
      <TargetEnvironment>Win32</TargetEnvironment>
      <TypeLibraryName>.\Release/testsprite2.tlb</TypeLibraryName>
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    <ClCompile>
      <InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
      <AdditionalIncludeDirectories>..\..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <StringPooling>true</StringPooling>
      <RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
      <FunctionLevelLinking>true</FunctionLevelLinking>
      <PrecompiledHeader>
      </PrecompiledHeader>
      <PrecompiledHeaderOutputFile>.\Release/testsprite2.pch</PrecompiledHeaderOutputFile>
      <AssemblerListingLocation>.\Release/</AssemblerListingLocation>
      <ObjectFileName>.\Release/</ObjectFileName>
      <ProgramDataBaseFileName>.\Release/</ProgramDataBaseFileName>
      <WarningLevel>Level3</WarningLevel>
      <SuppressStartupBanner>true</SuppressStartupBanner>
      <CompileAs>Default</CompileAs>
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    <ResourceCompile>
      <PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <Culture>0x0409</Culture>
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    <Link>
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      <SuppressStartupBanner>true</SuppressStartupBanner>
      <ProgramDatabaseFile>.\Release/testsprite2.pdb</ProgramDatabaseFile>
      <SubSystem>Windows</SubSystem>
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    <PostBuildEvent>
      <Command>copy $(SolutionDir)\SDL\$(ConfigurationName)\SDL.dll $(TargetDir)\SDL.dll
copy $(SolutionDir)\..\test\icon.bmp $(ProjectDir)\icon.bmp</Command>
    </PostBuildEvent>
    <PostBuildEvent>
      <Message>Copy SDL and data files</Message>
    </PostBuildEvent>
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      <TargetEnvironment>Win32</TargetEnvironment>
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    <ClCompile>
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      <PrecompiledHeader>
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      <ProgramDataBaseFileName>.\Debug/</ProgramDataBaseFileName>
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      <DebugInformationFormat>EditAndContinue</DebugInformationFormat>
      <CompileAs>Default</CompileAs>
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    <ResourceCompile>
      <PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <Culture>0x0409</Culture>
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    <Link>
      <AdditionalOptions>/MACHINE:I386 %(AdditionalOptions)</AdditionalOptions>
      <OutputFile>.\Debug/testsprite2.exe</OutputFile>
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      <GenerateDebugInformation>true</GenerateDebugInformation>
      <ProgramDatabaseFile>.\Debug/testsprite2.pdb</ProgramDatabaseFile>
      <SubSystem>Windows</SubSystem>
    </Link>
    <PostBuildEvent>
      <Command>copy $(SolutionDir)\SDL\$(ConfigurationName)\SDL.dll $(TargetDir)\SDL.dll
copy $(SolutionDir)\..\test\icon.bmp $(ProjectDir)\icon.bmp</Command>
    </PostBuildEvent>
    <PostBuildEvent>
      <Message>Copy SDL and data files</Message>
    </PostBuildEvent>
  </ItemDefinitionGroup>
  <ItemGroup>
    <ClCompile Include="..\..\..\test\common.c" />
    <ClCompile Include="..\..\..\test\testsprite2.c" />
  </ItemGroup>
  <ItemGroup>
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    <Library Include="..\..\SDLmain\Debug\SDLmain.lib" />
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  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
  <ImportGroup Label="ExtensionTargets">
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</Project>