view src/audio/SDL_mixer_MMX_VC.h @ 1177:e967ab22e6fd

SDL_GL_LoadLibrary() was returning 1, and not 0, to signify "success" on the Quartz target...fixed this to match the documented behaviour.
author Ryan C. Gordon <icculus@icculus.org>
date Sun, 20 Nov 2005 23:59:26 +0000
parents 72ef7ce609ef
children 450721ad5436
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#if defined(USE_ASM_MIXER_VC)
// headers for MMX assembler version of SDL_MixAudio
// Copyright 2002 Stephane Marchesin (stephane.marchesin@wanadoo.fr)
// Converted to Intel ASM notation by Cth
// This code is licensed under the LGPL (see COPYING for details)
// 
// Assumes buffer size in bytes is a multiple of 16
// Assumes SDL_MIX_MAXVOLUME = 128

void SDL_MixAudio_MMX_S16_VC(char* ,char* ,unsigned int ,int );
void SDL_MixAudio_MMX_S8_VC(char* ,char* ,unsigned int ,int );
#endif