view src/audio/SDL_audiomem.h @ 1177:e967ab22e6fd

SDL_GL_LoadLibrary() was returning 1, and not 0, to signify "success" on the Quartz target...fixed this to match the documented behaviour.
author Ryan C. Gordon <icculus@icculus.org>
date Sun, 20 Nov 2005 23:59:26 +0000
parents b8d311d90021
children c9b51268668f
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/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2004 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Library General Public
    License as published by the Free Software Foundation; either
    version 2 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Library General Public License for more details.

    You should have received a copy of the GNU Library General Public
    License along with this library; if not, write to the Free
    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA

    Sam Lantinga
    slouken@libsdl.org
*/

#ifdef SAVE_RCSID
static char rcsid =
 "@(#) $Id$";
#endif

/* Functions to allocate audio buffer memory, shareable across threads
	(necessary because SDL audio emulates threads with fork()
 */

extern void *SDL_AllocAudioMem(int size);
extern void SDL_FreeAudioMem(void *mem);