Mercurial > sdl-ios-xcode
view src/SDL_loadso.c @ 1177:e967ab22e6fd
SDL_GL_LoadLibrary() was returning 1, and not 0, to signify "success" on the
Quartz target...fixed this to match the documented behaviour.
author | Ryan C. Gordon <icculus@icculus.org> |
---|---|
date | Sun, 20 Nov 2005 23:59:26 +0000 |
parents | e9cf8c1b4590 |
children | 173c063d4f55 |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2004 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA Sam Lantinga slouken@libsdl.org */ #ifdef SAVE_RCSID static char rcsid = "@(#) $Id$"; #endif /* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ /* System dependent library loading routines */ /* !!! FIXME: includes so I don't have to update all the project files... */ #define SDL_INTERNAL_BUILDING_LOADSO 1 #if defined(USE_DUMMY_LOADSO) # include "loadso/dummy/SDL_loadso.c" #elif defined(MACOSX) # include "loadso/macosx/SDL_loadso.c" #elif defined(macintosh) # include "loadso/macos/SDL_loadso.c" #elif defined(USE_DLOPEN) # include "loadso/dlopen/SDL_loadso.c" #elif defined(WIN32) || defined(_WIN32_WCE) # include "loadso/windows/SDL_loadso.c" #elif defined(__BEOS__) # include "loadso/beos/SDL_loadso.c" #elif defined(__MINT__) && defined(ENABLE_LDG) # include "loadso/mint/SDL_loadso.c" #else # include "loadso/dummy/SDL_loadso.c" #endif /* system type */