view src/video/vgl/SDL_vglmouse_c.h @ 78:e9582f471c02

Added the environment variable SDL_MOUSE_NORELATIVE to completely disable relative mouse motion if the application desires it. UNDOCUMENTED!!
author Sam Lantinga <slouken@lokigames.com>
date Sat, 23 Jun 2001 18:51:29 +0000
parents b0ae59d0f3ee
children e8157fcb3114
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/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997, 1998, 1999, 2000  Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Library General Public
    License as published by the Free Software Foundation; either
    version 2 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Library General Public License for more details.

    You should have received a copy of the GNU Library General Public
    License along with this library; if not, write to the Free
    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA

    Sam Lantinga
    slouken@devolution.com
*/

#ifdef SAVE_RCSID
static char rcsid =
 "@(#) $Id$";
#endif

#include "SDL_vglvideo.h"

/* Functions to be exported */
extern void VGL_FreeWMCursor(_THIS, WMcursor *cursor);
extern WMcursor *VGL_CreateWMCursor(_THIS,
		Uint8 *data, Uint8 *mask, int w, int h, int hot_x, int hot_y);
extern int VGL_ShowWMCursor(_THIS, WMcursor *cursor);
extern void VGL_WarpWMCursor(_THIS, Uint16 x, Uint16 y);