Mercurial > sdl-ios-xcode
view src/video/quartz/SDL_QuartzWindow.m @ 78:e9582f471c02
Added the environment variable SDL_MOUSE_NORELATIVE to completely disable
relative mouse motion if the application desires it. UNDOCUMENTED!!
author | Sam Lantinga <slouken@lokigames.com> |
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date | Sat, 23 Jun 2001 18:51:29 +0000 |
parents | bd6b0a910a65 |
children | d1447a846d80 |
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/* Subclass of NSWindow to allow customization if we need it */ @interface SDL_QuartzWindow : NSWindow {} - (void)miniaturize:(id)sender; - (void)deminiaturize:(id)sender; - (void)display; @end @implementation SDL_QuartzWindow /* These methods should be rewritten to fix the miniaturize bug */ - (void)miniaturize:(id)sender { [ super miniaturize:sender ]; } - (void)deminiaturize:(id)sender { [ super deminiaturize:sender ]; } - (void)display { /* Do nothing to keep pinstripe pattern from drawing */ } @end /* Delegate for our NSWindow to send SDLQuit() on close */ @interface SDL_QuartzWindowDelegate : NSObject {} - (BOOL)windowShouldClose:(id)sender; @end @implementation SDL_QuartzWindowDelegate - (BOOL)windowShouldClose:(id)sender { SDL_PrivateQuit(); return NO; } @end