Mercurial > sdl-ios-xcode
view src/video/photon/SDL_ph_video.h @ 78:e9582f471c02
Added the environment variable SDL_MOUSE_NORELATIVE to completely disable
relative mouse motion if the application desires it. UNDOCUMENTED!!
author | Sam Lantinga <slouken@lokigames.com> |
---|---|
date | Sat, 23 Jun 2001 18:51:29 +0000 |
parents | 74212992fb08 |
children | e8157fcb3114 |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997, 1998, 1999, 2000, 2001 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA Sam Lantinga slouken@devolution.com */ /* static PhEvent_t *event; static PtAppContext_t app; static PtWidget_t *window; static PgVideoModes_t modelist; static PdOffscreenContext_t *Buff[2]; static PdDirectContext_t *directContext; static PhRect_t screenRect,windowRect; static PgColor_t currRGB; static PhPoint_t zeroPoint; static char keyque[ QUE_SIZE ],keyMatrix[256]; static int queput,queget; static int modeSet; static PgHWCaps_t hwCaps; static PgDisplaySettings_t mode_settings; static int rshift1,rshift2,gshift1,gshift2,bshift1,bshift2; static int backPitch; static unsigned RBitMask,GBitMask,BBitMask; static unsigned TranslatedFillColor; */ #ifndef _SDL_ph_video_h #define _SDL_ph_video_h #include "SDL_mouse.h" #include "SDL_sysvideo.h" #include "Ph.h" #include "Pt.h" #include <photon/Pg.h> #include <photon/PdDirect.h> /* Hidden "this" pointer for the video functions */ #define _THIS SDL_VideoDevice *this typedef union vidptr{ uint8_t *volatile ptr8; uint16_t *volatile ptr16; uint32_t *volatile ptr32; } VidPtr_t; typedef struct { unsigned char *Y; unsigned char *V; unsigned char *U; }FRAMEDATA; #define EVENT_SIZE sizeof( PhEvent_t ) + 1000 /* Private display data */ struct SDL_PrivateVideoData { int local_ph; /* Flag: true if local display */ PtAppContext_t app; PgDisplaySettings_t mode_settings; PtWidget_t *window; /* used to handle input events */ PhImage_t *image; /* used to display image */ struct { PdDirectContext_t *direct_context; PdOffscreenContext_t *offscreen_context; VidPtr_t dc_ptr; FRAMEDATA *CurrentFrameData; FRAMEDATA *FrameData0; FRAMEDATA *FrameData1; int current; long Stride; long flags; } ocimage; PhDrawContext_t *ScreenDC; //=NULL; signed short old_video_mode; //=-1; signed short old_refresh_rate; //=-1; PgHWCaps_t graphics_card_caps; PdDirectContext_t *directContext; PdOffscreenContext_t *Buff[2]; struct _Ph_ctrl* ctrl_channel; PhGC_t *Pt_GC, *Pg_GC; /* Graphic contexts to switch between Pt and Pg APIs */ /* The variables used for displaying graphics */ /* The current width and height of the fullscreen mode */ int current_w; int current_h; /* Support for internal mouse warping */ struct { int x; int y; } mouse_last; struct { int numerator; int denominator; int threshold; } mouse_accel; int mouse_relative; WMcursor* BlankCursor; int depth; /* current visual depth (not bpp) */ int use_vidmode; int currently_fullscreen; /* Automatic mode switching support (entering/leaving fullscreen) */ Uint32 switch_waiting; Uint32 switch_time; /* Prevent too many XSync() calls */ int blit_queued; short *iconcolors; /* List of colors used by the icon */ PhEvent_t* event; }; #define local_ph (this->hidden->local_ph) #define app (this->hidden->app) #define mode_settings (this->hidden->mode_settings) #define window (this->hidden->window) #define directContext (this->hidden->directContext) #define Buff (this->hidden->Buff) #define ctrl_channel (this->hidden->ctrl_channel) #define SDL_Image (this->hidden->image) #define OCImage (this->hidden->ocimage) #define old_video_mode (this->hidden->old_video_mode) #define old_refresh_rate (this->hidden->old_refresh_rate) #define graphics_card_caps (this->hidden->graphics_card_caps) #define Pt_GC (this->hidden->Pt_GC) #define Pg_GC (this->hidden->Pg_GC) /* Old variable names */ #define swap_pixels (this->hidden->swap_pixels) #define current_w (this->hidden->current_w) #define current_h (this->hidden->current_h) #define mouse_last (this->hidden->mouse_last) #define mouse_accel (this->hidden->mouse_accel) #define mouse_relative (this->hidden->mouse_relative) #define saved_mode (this->hidden->saved_mode) #define saved_view (this->hidden->saved_view) #define use_vidmode (this->hidden->use_vidmode) #define currently_fullscreen (this->hidden->currently_fullscreen) #define switch_waiting (this->hidden->switch_waiting) #define switch_time (this->hidden->switch_time) #define blit_queued (this->hidden->blit_queued) #define SDL_iconcolorIs (this->hidden->iconcolors) #define event (this->hidden->event) #define SDL_BlankCursor (this->hidden->BlankCursor) #endif /* _SDL_x11video_h */