Mercurial > sdl-ios-xcode
view src/video/cybergfx/SDL_cgxmodes_c.h @ 78:e9582f471c02
Added the environment variable SDL_MOUSE_NORELATIVE to completely disable
relative mouse motion if the application desires it. UNDOCUMENTED!!
author | Sam Lantinga <slouken@lokigames.com> |
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date | Sat, 23 Jun 2001 18:51:29 +0000 |
parents | 75a95f82bc1f |
children | e8157fcb3114 |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997, 1998, 1999, 2000, 2001 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA Sam Lantinga slouken@devolution.com */ #ifdef SAVE_RCSID static char rcsid = "@(#) $Id$"; #endif /* Utilities for getting and setting the X display mode */ #include "SDL_cgxvideo.h" /* Define this if you want to grab the keyboard in fullscreen mode. If you do not define this, SDL will return from SDL_SetVideoMode() immediately, but will not actually go fullscreen until the window manager is idle. */ #define GRAB_FULLSCREEN extern int CGX_GetVideoModes(_THIS); extern SDL_Rect **CGX_ListModes(_THIS, SDL_PixelFormat *format, Uint32 flags); extern void CGX_FreeVideoModes(_THIS); extern int CGX_ResizeFullScreen(_THIS); /* extern void CGX_WaitMapped(_THIS, Window win); extern void CGX_WaitUnmapped(_THIS, Window win); extern void CGX_QueueEnterFullScreen(_THIS); */ extern int CGX_EnterFullScreen(_THIS); extern int CGX_LeaveFullScreen(_THIS);