view Xcode/uninstall.csh @ 2843:e919f2e3700d

Fixed the shader fragment problems using 2 byte YUV data in a 4 byte RGB texture. This is a total hack though. Maybe we should be using a different texture format?
author Sam Lantinga <slouken@libsdl.org>
date Sat, 06 Dec 2008 18:22:28 +0000
parents d63e9f5944ae
children
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#!/bin/csh

###
## This script removes the Developer SDL package
###

setenv HOME_DIR ~

sudo -v -p "Enter administrator password to remove SDL: "

sudo rm -rf "$HOME_DIR/Library/Frameworks/SDL.framework"

# will only remove the Frameworks dir if empty (since we put it there)
sudo rmdir "$HOME_DIR/Library/Frameworks"

sudo rm -r "$HOME_DIR/Readme SDL Developer.txt"
sudo rm -r "/Developer/Documentation/SDL"
sudo rm -r "/Developer/Documentation/ManPages/man3/SDL"*
sudo rm -r "/Developer/ProjectBuilder Extras/Project Templates/Application/SDL Application"
sudo rm -r "/Developer/ProjectBuilder Extras/Project Templates/Application/SDL Cocoa Application"
sudo rm -r "/Developer/ProjectBuilder Extras/Project Templates/Application/SDL Custom Cocoa Application"
sudo rm -r "/Developer/ProjectBuilder Extras/Project Templates/Application/SDL OpenGL Application"
sudo rm -r "/Developer/ProjectBuilder Extras/Target Templates/SDL"
sudo rm -r "/Library/Receipts/SDL-devel.pkg"

# rebuild apropos database
sudo /usr/libexec/makewhatis

unsetenv HOME_DIR