view Xcode/mkxcode.csh @ 2843:e919f2e3700d

Fixed the shader fragment problems using 2 byte YUV data in a 4 byte RGB texture. This is a total hack though. Maybe we should be using a different texture format?
author Sam Lantinga <slouken@libsdl.org>
date Sat, 06 Dec 2008 18:22:28 +0000
parents d63e9f5944ae
children
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#!/bin/csh

###
## This script creates "Xcode.tar.gz" in the parent directory
###

# remove build products
rm -rf SDL/build
rm -rf SDLTest/build

# remove Finder info files
find . -name ".DS_Store" -exec rm "{}" ";"

# remove user project prefs
find . -name "*.pbxuser" -exec rm "{}" ";"
find . -name "*.mode1" -exec rm "{}" ";"
find . -name "*.perspective" -exec rm "{}" ";"

# create the archive
(cd .. && gnutar -zcvf Xcode.tar.gz Xcode)