view VisualC/SDL.sln @ 2843:e919f2e3700d

Fixed the shader fragment problems using 2 byte YUV data in a 4 byte RGB texture. This is a total hack though. Maybe we should be using a different texture format?
author Sam Lantinga <slouken@libsdl.org>
date Sat, 06 Dec 2008 18:22:28 +0000
parents d63e9f5944ae
children be2250bb482b cb449b2f65ac
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Microsoft Visual Studio Solution File, Format Version 9.00
# Visual C++ Express 2005
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