Mercurial > sdl-ios-xcode
view src/video/ps2gs/SDL_gsyuv_c.h @ 91:e85e03f195b4
From: "Markus F.X.J. Oberhumer"
Subject: SDL CVS patches
below you will find some small patches against the
current SDL CVS.
It adresses these things:
1) Use "&" instead of "%" in some cases. For negative
signed integers (x % 8) is not always (x & 7),
and the compiler can produce slightly faster
code when using "&" here.
2) Some const issues.
author | Sam Lantinga <slouken@lokigames.com> |
---|---|
date | Sat, 07 Jul 2001 20:20:17 +0000 |
parents | f590dd383b5d |
children | e8157fcb3114 |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997, 1998, 1999, 2000 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA Sam Lantinga slouken@devolution.com */ #ifdef SAVE_RCSID static char rcsid = "@(#) $Id$"; #endif /* This is the Playstation 2 implementation of YUV video overlays */ #include "SDL_video.h" #include "SDL_gsvideo.h" extern SDL_Overlay *GS_CreateYUVOverlay(_THIS, int width, int height, Uint32 format, SDL_Surface *display); extern int GS_LockYUVOverlay(_THIS, SDL_Overlay *overlay); extern void GS_UnlockYUVOverlay(_THIS, SDL_Overlay *overlay); extern int GS_DisplayYUVOverlay(_THIS, SDL_Overlay *overlay, SDL_Rect *dstrect); extern void GS_FreeYUVOverlay(_THIS, SDL_Overlay *overlay);