Mercurial > sdl-ios-xcode
view README.Win32 @ 91:e85e03f195b4
From: "Markus F.X.J. Oberhumer"
Subject: SDL CVS patches
below you will find some small patches against the
current SDL CVS.
It adresses these things:
1) Use "&" instead of "%" in some cases. For negative
signed integers (x % 8) is not always (x & 7),
and the compiler can produce slightly faster
code when using "&" here.
2) Some const issues.
author | Sam Lantinga <slouken@lokigames.com> |
---|---|
date | Sat, 07 Jul 2001 20:20:17 +0000 |
parents | 74212992fb08 |
children | b23d3c5a32f3 |
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============================================================================== Using the Simple DirectMedia Layer with Windows 95,NT ============================================================================== These instructions are for people using the GNU free compilers. If you want to use Microsoft VC++ with SDL, read "VisualC.html" ============================================================================== I. Building the Simple DirectMedia Layer libraries: (This step isn't necessary if you have the SDL binary distribution) First, get gcc compiler for Win32, which can be found at: http://www.libsdl.org/Xmingw32/index.html Grab the cross configure and make scripts, and then run: sh cross-configure.sh sh cross-make.sh install If you have already built SDL natively, you must do "make distclean" before you build for Win32. If everything compiles successfully, you now have SDL.dll and gcc archive libraries libSDLmain.a and libSDL.a installed in /usr/local/cross-tools/ ============================================================================== II. Building the Simple DirectMedia Layer test programs: This is easy once you have built the libraries: cd test; sh ../cross-configure.sh; sh ../cross-make.sh ============================================================================== III. Building the Simple DirectMedia Layer demo programs: Go to the directory containing the demo you want to build and type: sh cross-configure.sh; sh cross-make.sh Be sure to rename the demo to use the .exe extension, or Windows will not be able to execute it. ============================================================================== IV. Enjoy! :) If you have a project you'd like me to know about, or want to ask questions, go ahead and join the SDL developer's mailing list by sending e-mail to: majordomo@lokigames.com and put the line "subscribe sdl" in the body of the message. ==============================================================================