Mercurial > sdl-ios-xcode
view test/testkeys.c @ 2721:e82a0e3e9b0e
Date: Sun, 20 Jul 2008 22:34:37 +0200
From: Couriersud
Subject: Updated DirectFB driver for SDL1.3
please find attached a patch for an updated directfb driver for SDL1.3.
It does now
- properly supported the new input api.
- send unicode text events
- support directfb windows
- support multiple screens
- support hardware YUV scaling for the first YUV texture created.
- support hardware scaling for textures.
- properly interpret streaming access
- support software opengl if one manages to install the mesa directfb
driver (broken/not broken in mesa svn)
Within bugzilla (http://bugzilla.libsdl.org/show_bug.cgi?id=603) there
is another patch which fixes a crash due to GL context creation.
Kind regards,
couriersud
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Tue, 26 Aug 2008 02:32:45 +0000 |
parents | 1a8bab15a45d |
children | 25d4feb7c127 |
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/* Print out all the scancodes we have, just to verify them */ #include <stdio.h> #include <ctype.h> #include <stdlib.h> #include <string.h> #include "SDL.h" int main(int argc, char *argv[]) { SDL_scancode scancode; if (SDL_Init(SDL_INIT_VIDEO) < 0) { fprintf(stderr, "Couldn't initialize SDL: %s\n", SDL_GetError()); exit(1); } for (scancode = 0; scancode < SDL_NUM_SCANCODES; ++scancode) { printf("Scancode #%d, \"%s\"\n", scancode, SDL_GetScancodeName(scancode)); } SDL_Quit(); return (0); }