Mercurial > sdl-ios-xcode
view src/video/gem/SDL_gemvideo.c @ 2721:e82a0e3e9b0e
Date: Sun, 20 Jul 2008 22:34:37 +0200
From: Couriersud
Subject: Updated DirectFB driver for SDL1.3
please find attached a patch for an updated directfb driver for SDL1.3.
It does now
- properly supported the new input api.
- send unicode text events
- support directfb windows
- support multiple screens
- support hardware YUV scaling for the first YUV texture created.
- support hardware scaling for textures.
- properly interpret streaming access
- support software opengl if one manages to install the mesa directfb
driver (broken/not broken in mesa svn)
Within bugzilla (http://bugzilla.libsdl.org/show_bug.cgi?id=603) there
is another patch which fixes a crash due to GL context creation.
Kind regards,
couriersud
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Tue, 26 Aug 2008 02:32:45 +0000 |
parents | 7e1caa8452f3 |
children | 99210400e8b9 |
line wrap: on
line source
/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2006 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" /* GEM video driver Patrice Mandin and work from Olivier Landemarre, Johan Klockars, Xavier Joubert, Claude Attard */ /* Mint includes */ #include <gem.h> #include <gemx.h> #include <mint/osbind.h> #include <mint/cookie.h> #include "SDL_video.h" #include "SDL_mouse.h" #include "../SDL_sysvideo.h" #include "../SDL_pixels_c.h" #include "SDL_gemvideo.h" /* Initialization/Query functions */ static int GEM_VideoInit(_THIS); static void GEM_VideoQuit(_THIS); static void GEM_GL_SwapBuffers(_THIS); static int GEM_Available(void) { /* Test if AES available */ if (appl_init() == -1) return 0; appl_exit(); return 1; } static void GEM_DeleteDevice(SDL_VideoDevice * device) { SDL_VideoData *data = (SDL_VideoData *) device->driverdata; SDL_free(device->driverdata); SDL_free(device); } static SDL_VideoDevice * GEM_CreateDevice(int devindex) { SDL_VideoDevice *device; SDL_VideoData *data; /* Initialize all variables that we clean on shutdown */ device = (SDL_VideoDevice *) SDL_calloc(1, sizeof(SDL_VideoDevice)); if (device) { data = (SDL_VideoData *) SDL_calloc(1, sizeof(SDL_VideoData)); } if (!device || !data) { SDL_OutOfMemory(); if (device) { SDL_free(device); } return NULL; } device->driverdata = data; /* Set the function pointers */ device->VideoInit = GEM_VideoInit; device->VideoQuit = GEM_VideoQuit; device->GetDisplayModes = GEM_GetDisplayModes; device->SetDisplayMode = GEM_SetDisplayMode; device->PumpEvents = GEM_PumpEvents; device->CreateWindow = GEM_CreateWindow; device->CreateWindowFrom = GEM_CreateWindowFrom; device->SetWindowTitle = GEM_SetWindowTitle; device->SetWindowPosition = GEM_SetWindowPosition; device->SetWindowSize = GEM_SetWindowSize; device->ShowWindow = GEM_ShowWindow; device->HideWindow = GEM_HideWindow; device->RaiseWindow = GEM_RaiseWindow; device->MaximizeWindow = GEM_MaximizeWindow; device->MinimizeWindow = GEM_MinimizeWindow; device->RestoreWindow = GEM_RestoreWindow; device->SetWindowGrab = GEM_SetWindowGrab; device->DestroyWindow = GEM_DestroyWindow; device->GetWindowWMInfo = GEM_GetWindowWMInfo; #if SDL_VIDEO_OPENGL device->GL_LoadLibrary = SDL_AtariGL_LoadLibrary; device->GL_GetProcAddress = SDL_AtariGL_GetProcAddress; device->GL_CreateContext = SDL_AtariGL_CreateContext; device->GL_MakeCurrent = SDL_AtariGL_MakeCurrent; device->GL_SetSwapInterval = SDL_AtariGL_SetSwapInterval; device->GL_GetSwapInterval = SDL_AtariGL_GetSwapInterval; device->GL_SwapWindow = GEM_GL_SwapWindow; device->GL_DeleteContext = SDL_AtariGL_DeleteContext; #endif device->free = GEM_DeleteDevice; return device; } VideoBootStrap GEM_bootstrap = { "gem", "Atari GEM video driver", GEM_Available, GEM_CreateDevice }; int GEM_VideoInit(_THIS) { int i; short work_in[12], work_out[272], dummy; SDL_VideoData *data = (SDL_VideoData *) _this->driverdata; /* Open AES (Application Environment Services) */ if (appl_init() == -1) { fprintf(stderr, "Can not open AES\n"); return 1; } /* Read version and features */ if (aes_global[0] >= 0x0410) { short ap_gout[4]; data->wfeatures = 0; if (appl_getinfo(AES_WINDOW, &ap_gout[0], &ap_gout[1], &ap_gout[2], &ap_gout[3]) == 0) { data->wfeatures = ap_gout[0]; } } /* Ask VDI physical workstation handle opened by AES */ data->vdi_handle = graf_handle(&dummy, &dummy, &dummy, &dummy); /* Open virtual VDI workstation */ work_in[0] = Getrez() + 2; for (i = 1; i < 10; i++) work_in[i] = 1; work_in[10] = 2; v_opnvwk(work_in, &(data->vdi_handle), work_out); if (data->vdi_handle == 0) { fprintf(stderr, "Can not open VDI virtual workstation\n"); return 1; } /* Set mouse cursor to arrow */ graf_mouse(ARROW, NULL); /* Setup VDI fill functions */ vsf_color(data->vdi_handle, 0); vsf_interior(data->vdi_handle, 1); vsf_perimeter(data->vdi_handle, 0); GEM_InitModes(_this); GEM_InitKeyboard(_this); GEM_InitMouse(_this); return (0); } void GEM_VideoQuit(_THIS) { SDL_VideoData *data = (SDL_VideoData *) _this->driverdata; GEM_QuitMouse(_this); GEM_QuitKeyboard(_this); GEM_QuitModes(_this); /* Close VDI workstation */ if (data->vdi_handle) { v_clsvwk(data->vdi_handle); } appl_exit(); } /* vi: set ts=4 sw=4 expandtab: */