Mercurial > sdl-ios-xcode
view src/audio/arts/SDL_artsaudio.c @ 2721:e82a0e3e9b0e
Date: Sun, 20 Jul 2008 22:34:37 +0200
From: Couriersud
Subject: Updated DirectFB driver for SDL1.3
please find attached a patch for an updated directfb driver for SDL1.3.
It does now
- properly supported the new input api.
- send unicode text events
- support directfb windows
- support multiple screens
- support hardware YUV scaling for the first YUV texture created.
- support hardware scaling for textures.
- properly interpret streaming access
- support software opengl if one manages to install the mesa directfb
driver (broken/not broken in mesa svn)
Within bugzilla (http://bugzilla.libsdl.org/show_bug.cgi?id=603) there
is another patch which fixes a crash due to GL context creation.
Kind regards,
couriersud
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Tue, 26 Aug 2008 02:32:45 +0000 |
parents | 31269eb74914 |
children | 99210400e8b9 |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2006 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" /* Allow access to a raw mixing buffer */ #ifdef HAVE_SIGNAL_H #include <signal.h> #endif #include <unistd.h> #include "SDL_timer.h" #include "SDL_audio.h" #include "../SDL_audiomem.h" #include "../SDL_audio_c.h" #include "SDL_artsaudio.h" #ifdef SDL_AUDIO_DRIVER_ARTS_DYNAMIC #include "SDL_name.h" #include "SDL_loadso.h" #else #define SDL_NAME(X) X #endif /* The tag name used by artsc audio */ #define ARTS_DRIVER_NAME "arts" #ifdef SDL_AUDIO_DRIVER_ARTS_DYNAMIC static const char *arts_library = SDL_AUDIO_DRIVER_ARTS_DYNAMIC; static void *arts_handle = NULL; /* !!! FIXME: I hate this SDL_NAME clutter...it makes everything so messy! */ static int (*SDL_NAME(arts_init)) (void); static void (*SDL_NAME(arts_free)) (void); static arts_stream_t(*SDL_NAME(arts_play_stream)) (int rate, int bits, int channels, const char *name); static int (*SDL_NAME(arts_stream_set)) (arts_stream_t s, arts_parameter_t param, int value); static int (*SDL_NAME(arts_stream_get)) (arts_stream_t s, arts_parameter_t param); static int (*SDL_NAME(arts_write)) (arts_stream_t s, const void *buffer, int count); static void (*SDL_NAME(arts_close_stream)) (arts_stream_t s); static int (*SDL_NAME(arts_suspended)) (void); static const char *(*SDL_NAME(arts_error_text)) (int errorcode); #define SDL_ARTS_SYM(x) { #x, (void **) (char *) &SDL_NAME(x) } static struct { const char *name; void **func; } arts_functions[] = { /* *INDENT-OFF* */ SDL_ARTS_SYM(arts_init), SDL_ARTS_SYM(arts_free), SDL_ARTS_SYM(arts_play_stream), SDL_ARTS_SYM(arts_stream_set), SDL_ARTS_SYM(arts_stream_get), SDL_ARTS_SYM(arts_write), SDL_ARTS_SYM(arts_close_stream), SDL_ARTS_SYM(arts_suspended), SDL_ARTS_SYM(arts_error_text), /* *INDENT-ON* */ }; #undef SDL_ARTS_SYM static void UnloadARTSLibrary() { if (arts_handle != NULL) { SDL_UnloadObject(arts_handle); arts_handle = NULL; } } static int LoadARTSLibrary(void) { int i, retval = -1; if (arts_handle == NULL) { arts_handle = SDL_LoadObject(arts_library); if (arts_handle != NULL) { retval = 0; for (i = 0; i < SDL_arraysize(arts_functions); ++i) { *arts_functions[i].func = SDL_LoadFunction(arts_handle, arts_functions[i].name); if (!*arts_functions[i].func) { retval = -1; UnloadARTSLibrary(); break; } } } } return retval; } #else static void UnloadARTSLibrary() { return; } static int LoadARTSLibrary(void) { return 0; } #endif /* SDL_AUDIO_DRIVER_ARTS_DYNAMIC */ /* This function waits until it is possible to write a full sound buffer */ static void ARTS_WaitDevice(_THIS) { Sint32 ticks; /* Check to see if the thread-parent process is still alive */ { static int cnt = 0; /* Note that this only works with thread implementations that use a different process id for each thread. */ /* Check every 10 loops */ if (this->hidden->parent && (((++cnt) % 10) == 0)) { if (kill(this->hidden->parent, 0) < 0) { this->enabled = 0; } } } /* Use timer for general audio synchronization */ ticks = ((Sint32) (this->hidden->next_frame - SDL_GetTicks())) - FUDGE_TICKS; if (ticks > 0) { SDL_Delay(ticks); } } static void ARTS_PlayDevice(_THIS) { /* Write the audio data */ int written = SDL_NAME(arts_write) (this->hidden->stream, this->hidden->mixbuf, this->hidden->mixlen); /* If timer synchronization is enabled, set the next write frame */ if (this->hidden->frame_ticks) { this->hidden->next_frame += this->hidden->frame_ticks; } /* If we couldn't write, assume fatal error for now */ if (written < 0) { this->enabled = 0; } #ifdef DEBUG_AUDIO fprintf(stderr, "Wrote %d bytes of audio data\n", written); #endif } static void ARTS_WaitDone(_THIS) { /* !!! FIXME: camp here until buffer drains... SDL_Delay(???); */ } static Uint8 * ARTS_GetDeviceBuf(_THIS) { return (this->hidden->mixbuf); } static void ARTS_CloseDevice(_THIS) { if (this->hidden != NULL) { if (this->hidden->mixbuf != NULL) { SDL_FreeAudioMem(this->hidden->mixbuf); this->hidden->mixbuf = NULL; } if (this->hidden->stream) { SDL_NAME(arts_close_stream) (this->hidden->stream); this->hidden->stream = 0; } SDL_NAME(arts_free) (); SDL_free(this->hidden); this->hidden = NULL; } } static int ARTS_OpenDevice(_THIS, const char *devname, int iscapture) { int rc = 0; int bits = 0, frag_spec = 0; SDL_AudioFormat test_format = 0, format = 0; /* Initialize all variables that we clean on shutdown */ this->hidden = (struct SDL_PrivateAudioData *) SDL_malloc((sizeof *this->hidden)); if (this->hidden == NULL) { SDL_OutOfMemory(); return 0; } SDL_memset(this->hidden, 0, (sizeof *this->hidden)); /* Try for a closest match on audio format */ for (test_format = SDL_FirstAudioFormat(this->spec.format); !format && test_format;) { #ifdef DEBUG_AUDIO fprintf(stderr, "Trying format 0x%4.4x\n", test_format); #endif switch (test_format) { case AUDIO_U8: bits = 8; format = 1; break; case AUDIO_S16LSB: bits = 16; format = 1; break; default: format = 0; break; } if (!format) { test_format = SDL_NextAudioFormat(); } } if (format == 0) { ARTS_CloseDevice(this); SDL_SetError("Couldn't find any hardware audio formats"); return 0; } this->spec.format = test_format; if ((rc = SDL_NAME(arts_init) ()) != 0) { ARTS_CloseDevice(this); SDL_SetError("Unable to initialize ARTS: %s", SDL_NAME(arts_error_text) (rc)); return 0; } if (!SDL_NAME(arts_suspended) ()) { ARTS_CloseDevice(this); SDL_SetError("ARTS can not open audio device"); return 0; } this->hidden->stream = SDL_NAME(arts_play_stream) (this->spec.freq, bits, this->spec.channels, "SDL"); /* Play nothing so we have at least one write (server bug workaround). */ SDL_NAME(arts_write) (this->hidden->stream, "", 0); /* Calculate the final parameters for this audio specification */ SDL_CalculateAudioSpec(&this->spec); /* Determine the power of two of the fragment size */ for (frag_spec = 0; (0x01 << frag_spec) < this->spec.size; ++frag_spec); if ((0x01 << frag_spec) != this->spec.size) { ARTS_CloseDevice(this); SDL_SetError("Fragment size must be a power of two"); return 0; } frag_spec |= 0x00020000; /* two fragments, for low latency */ #ifdef ARTS_P_PACKET_SETTINGS SDL_NAME(arts_stream_set) (this->hidden->stream, ARTS_P_PACKET_SETTINGS, frag_spec); #else SDL_NAME(arts_stream_set) (this->hidden->stream, ARTS_P_PACKET_SIZE, frag_spec & 0xffff); SDL_NAME(arts_stream_set) (this->hidden->stream, ARTS_P_PACKET_COUNT, frag_spec >> 16); #endif this->spec.size = SDL_NAME(arts_stream_get) (this->hidden->stream, ARTS_P_PACKET_SIZE); /* Allocate mixing buffer */ this->hidden->mixlen = this->spec.size; this->hidden->mixbuf = (Uint8 *) SDL_AllocAudioMem(this->hidden->mixlen); if (this->hidden->mixbuf == NULL) { ARTS_CloseDevice(this); SDL_OutOfMemory(); return 0; } SDL_memset(this->hidden->mixbuf, this->spec.silence, this->spec.size); /* Get the parent process id (we're the parent of the audio thread) */ this->hidden->parent = getpid(); /* We're ready to rock and roll. :-) */ return 1; } static void ARTS_Deinitialize(void) { UnloadARTSLibrary(); } static int ARTS_Init(SDL_AudioDriverImpl * impl) { if (LoadARTSLibrary() < 0) { return 0; } else { if (SDL_NAME(arts_init) () != 0) { UnloadARTSLibrary(); SDL_SetError("ARTS: arts_init failed (no audio server?)"); return 0; } /* Play a stream so aRts doesn't crash */ if (SDL_NAME(arts_suspended) ()) { arts_stream_t stream; stream = SDL_NAME(arts_play_stream) (44100, 16, 2, "SDL"); SDL_NAME(arts_write) (stream, "", 0); SDL_NAME(arts_close_stream) (stream); } SDL_NAME(arts_free) (); } /* Set the function pointers */ impl->OpenDevice = ARTS_OpenDevice; impl->PlayDevice = ARTS_PlayDevice; impl->WaitDevice = ARTS_WaitDevice; impl->GetDeviceBuf = ARTS_GetDeviceBuf; impl->CloseDevice = ARTS_CloseDevice; impl->WaitDone = ARTS_WaitDone; impl->Deinitialize = ARTS_Deinitialize; impl->OnlyHasDefaultOutputDevice = 1; return 1; } AudioBootStrap ARTS_bootstrap = { ARTS_DRIVER_NAME, "Analog RealTime Synthesizer", ARTS_Init, 0 }; /* vi: set ts=4 sw=4 expandtab: */