view docs/man3/SDL_SemWaitTimeout.3 @ 2721:e82a0e3e9b0e

Date: Sun, 20 Jul 2008 22:34:37 +0200 From: Couriersud Subject: Updated DirectFB driver for SDL1.3 please find attached a patch for an updated directfb driver for SDL1.3. It does now - properly supported the new input api. - send unicode text events - support directfb windows - support multiple screens - support hardware YUV scaling for the first YUV texture created. - support hardware scaling for textures. - properly interpret streaming access - support software opengl if one manages to install the mesa directfb driver (broken/not broken in mesa svn) Within bugzilla (http://bugzilla.libsdl.org/show_bug.cgi?id=603) there is another patch which fixes a crash due to GL context creation. Kind regards, couriersud
author Sam Lantinga <slouken@libsdl.org>
date Tue, 26 Aug 2008 02:32:45 +0000
parents 546f7c1eb755
children 1238da4a7112
line wrap: on
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.TH "SDL_SemWaitTimeout" "3" "Tue 11 Sep 2001, 23:00" "SDL" "SDL API Reference" 
.SH "NAME"
SDL_SemWaitTimeout \- Lock a semaphore, but only wait up to a specified maximum time\&.
.SH "SYNOPSIS"
.PP
\fB#include "SDL\&.h"
#include "SDL_thread\&.h"
.sp
\fBint \fBSDL_SemWaitTimeout\fP\fR(\fBSDL_sem *sem, Uint32 timeout\fR);
.SH "DESCRIPTION"
.PP
\fBSDL_SemWaitTimeout()\fP is a varient of \fISDL_SemWait\fR with a maximum timeout value\&. If the value of the semaphore pointed to by \fBsem\fR is positive (greater than zero) it will atomically decrement the semaphore value and return 0, otherwise it will wait up to \fBtimeout\fR milliseconds trying to lock the semaphore\&. This function is to be avoided if possible since on some platforms it is implemented by polling the semaphore every millisecond in a busy loop\&.
.PP
After \fBSDL_SemWaitTimeout()\fP is successful, the semaphore can be released and its count atomically incremented by a successful call to \fISDL_SemPost\fR\&.
.SH "RETURN VALUE"
.PP
Returns \fB0\fR if the semaphore was successfully locked or either \fBSDL_MUTEX_TIMEOUT\fR or \fB-1\fR if the timeout period was exceeded or there was an error, respectivly\&.
.PP
If the semaphore was not successfully locked, the semaphore will be unchanged\&.
.SH "EXAMPLES"
.PP
.PP
.nf
\f(CWres = SDL_SemWaitTimeout(my_sem, WAIT_TIMEOUT_MILLISEC);

if (res == SDL_MUTEX_TIMEOUT) {
        return TRY_AGAIN;
}
if (res == -1) {
        return WAIT_ERROR;
}

\&.\&.\&.

SDL_SemPost(my_sem);\fR
.fi
.PP
.SH "SEE ALSO"
.PP
\fI\fBSDL_CreateSemaphore\fP\fR, \fI\fBSDL_DestroySemaphore\fP\fR, \fI\fBSDL_SemWait\fP\fR, \fI\fBSDL_SemTryWait\fP\fR, \fI\fBSDL_SemPost\fP\fR, \fI\fBSDL_SemValue\fP\fR
...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:00