Mercurial > sdl-ios-xcode
view docs/man3/SDL_Quit.3 @ 569:e8063c656626
Date: Thu, 16 Jan 2003 13:48:31 +0200
From: "Mike Gorchak"
added help and options -mono to force monochrome RGB2YUB conversion and
-lum <percent> - luminance of image during conversion. Also rewritten code
which moves overlay into window. Now it depends on window size.
Also fully rewritten -scale option, image now scaling from 50% from center
of screen until border of window is reached - it really tests scaler, old
-scale test doesn't test downscale.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Mon, 20 Jan 2003 01:36:28 +0000 |
parents | e5bc29de3f0a |
children | 546f7c1eb755 |
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.TH "SDL_Quit" "3" "Tue 11 Sep 2001, 23:00" "SDL" "SDL API Reference" .SH "NAME" SDL_Quit\- Shut down SDL .SH "SYNOPSIS" .PP \fB#include "SDL\&.h" .sp \fBvoid \fBSDL_Quit\fP\fR(\fBvoid\fR); .SH "DESCRIPTION" .PP \fBSDL_Quit\fP shuts down all SDL subsystems and frees the resources allocated to them\&. This should always be called before you exit\&. For the sake of simplicity you can set \fBSDL_Quit\fP as your \fBatexit\fP call, like: .PP .nf \f(CWSDL_Init(SDL_INIT_VIDEO|SDL_INIT_AUDIO); atexit(SDL_Quit); \&. \&.\fR .fi .PP .PP .RS \fBNote: .PP While using \fBatexit\fP maybe be fine for small programs, more advanced users should shut down SDL in their own cleanup code\&. Plus, using \fBatexit\fP in a library is a sure way to crash dynamically loaded code .RE .SH "SEE ALSO" .PP \fI\fBSDL_QuitSubsystem\fP\fR, \fI\fBSDL_Init\fP\fR ...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:00