Mercurial > sdl-ios-xcode
view docs/man3/SDL_GetGammaRamp.3 @ 569:e8063c656626
Date: Thu, 16 Jan 2003 13:48:31 +0200
From: "Mike Gorchak"
added help and options -mono to force monochrome RGB2YUB conversion and
-lum <percent> - luminance of image during conversion. Also rewritten code
which moves overlay into window. Now it depends on window size.
Also fully rewritten -scale option, image now scaling from 50% from center
of screen until border of window is reached - it really tests scaler, old
-scale test doesn't test downscale.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Mon, 20 Jan 2003 01:36:28 +0000 |
parents | e5bc29de3f0a |
children | 546f7c1eb755 |
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.TH "SDL_GetGammaRamp" "3" "Tue 11 Sep 2001, 23:01" "SDL" "SDL API Reference" .SH "NAME" SDL_GetGammaRamp\- Gets the color gamma lookup tables for the display .SH "SYNOPSIS" .PP \fB#include "SDL\&.h" .sp \fBint \fBSDL_GetGammaRamp\fP\fR(\fBUint16 *redtable, Uint16 *greentable, Uint16 *bluetable\fR); .SH "DESCRIPTION" .PP Gets the gamma translation lookup tables currently used by the display\&. Each table is an array of 256 Uint16 values\&. .PP Not all display hardware is able to change gamma\&. .SH "RETURN VALUE" .PP Returns -1 on error\&. .SH "SEE ALSO" .PP \fISDL_SetGamma\fR \fISDL_SetGammaRamp\fR ...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:01