Mercurial > sdl-ios-xcode
view INSTALL @ 569:e8063c656626
Date: Thu, 16 Jan 2003 13:48:31 +0200
From: "Mike Gorchak"
added help and options -mono to force monochrome RGB2YUB conversion and
-lum <percent> - luminance of image during conversion. Also rewritten code
which moves overlay into window. Now it depends on window size.
Also fully rewritten -scale option, image now scaling from 50% from center
of screen until border of window is reached - it really tests scaler, old
-scale test doesn't test downscale.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Mon, 20 Jan 2003 01:36:28 +0000 |
parents | 263e4884f70d |
children | 0a45995a7fc3 |
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To compile and install SDL: 1. Run './configure; make; make install' If you are cross-compiling from Linux to Win32, you should read the file README.Win32 If you are compiling using Visual C++ on Win32, you should read the file VisualC.html 2. Look at the example programs in ./test, and check out the HTML documentation in ./docs to see how to use the SDL library. 3. Join the SDL developer mailing list by sending E-mail to sdl-request@libsdl.org and put "subscribe" in the subject of the message. Or alternatively you can use the web interface: http://www.libsdl.org/mailing-list.php That's it! Sam Lantinga <slouken@libsdl.org>