view docs/man3/SDL_JoystickGetAxis.3 @ 872:e7be95d758e8

Date: Fri, 05 Mar 2004 16:08:01 +0000 From: Alan Swanson Subject: Re: [SDL] Fatal signal when initiaize with USB joystick on 2.6.2 kern On Fri, 2004-03-05 at 15:09, Sam Lantinga wrote: > > Fred, how does the attached patch work for you? Do all your axes work? > > I think you meant the two lines to be reversed. > I checked a more robust version of this into CVS. Fred, can you see if > it works? You've misread the code. :-/ For coef[0] and coef[1], it is (values[2]+values[1]) / 2 and then add or subtract values[4] to the answer.
author Sam Lantinga <slouken@libsdl.org>
date Sat, 06 Mar 2004 02:58:06 +0000
parents e5bc29de3f0a
children 546f7c1eb755
line wrap: on
line source

.TH "SDL_JoystickGetAxis" "3" "Tue 11 Sep 2001, 23:00" "SDL" "SDL API Reference" 
.SH "NAME"
SDL_JoystickGetAxis\- Get the current state of an axis
.SH "SYNOPSIS"
.PP
\fB#include "SDL\&.h"
.sp
\fBSint16 \fBSDL_JoystickGetAxis\fP\fR(\fBSDL_Joystick *joystick, int axis\fR);
.SH "DESCRIPTION"
.PP
\fBSDL_JoystickGetAxis\fP returns the current state of the given \fBaxis\fR on the given \fBjoystick\fR\&.
.PP
On most modern joysticks the X axis is usually represented by \fBaxis\fR 0 and the Y axis by \fBaxis\fR 1\&. The value returned by \fBSDL_JoystickGetAxis\fP is a signed integer (-32768 to 32768) representing the current position of the \fBaxis\fR, it maybe necessary to impose certain tolerances on these values to account for jitter\&. It is worth noting that some joysticks use axes 2 and 3 for extra buttons\&.
.SH "RETURN VALUE"
.PP
Returns a 16-bit signed integer representing the current position of the \fBaxis\fR\&.
.SH "EXAMPLES"
.PP
.PP
.nf
\f(CWSint16 x_move, y_move;
SDL_Joystick *joy1;
\&.
\&.
x_move=SDL_JoystickGetAxis(joy1, 0);
y_move=SDL_JoystickGetAxis(joy1, 1);\fR
.fi
.PP
.SH "SEE ALSO"
.PP
\fI\fBSDL_JoystickNumAxes\fP\fR
...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:00