Mercurial > sdl-ios-xcode
view docs/man3/SDL_JoystickEventState.3 @ 872:e7be95d758e8
Date: Fri, 05 Mar 2004 16:08:01 +0000
From: Alan Swanson
Subject: Re: [SDL] Fatal signal when initiaize with USB joystick on 2.6.2 kern
On Fri, 2004-03-05 at 15:09, Sam Lantinga wrote:
> > Fred, how does the attached patch work for you? Do all your axes work?
>
> I think you meant the two lines to be reversed.
> I checked a more robust version of this into CVS. Fred, can you see if
> it works?
You've misread the code. :-/
For coef[0] and coef[1], it is (values[2]+values[1]) / 2 and then add
or subtract values[4] to the answer.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sat, 06 Mar 2004 02:58:06 +0000 |
parents | e5bc29de3f0a |
children | 546f7c1eb755 |
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.TH "SDL_JoystickEventState" "3" "Tue 11 Sep 2001, 22:59" "SDL" "SDL API Reference" .SH "NAME" SDL_JoystickEventState\- Enable/disable joystick event polling .SH "SYNOPSIS" .PP \fB#include "SDL\&.h" .sp \fBint \fBSDL_JoystickEventState\fP\fR(\fBint state\fR); .SH "DESCRIPTION" .PP This function is used to enable or disable joystick event processing\&. With joystick event processing disabled you will have to update joystick states with \fI\fBSDL_JoystickUpdate\fP\fR and read the joystick information manually\&. \fBstate\fR is either \fBSDL_QUERY\fP, \fBSDL_ENABLE\fP or \fBSDL_IGNORE\fP\&. .PP .RS \fBNote: .PP Joystick event handling is prefered .RE .SH "RETURN VALUE" .PP If \fBstate\fR is \fBSDL_QUERY\fP then the current state is returned, otherwise the new processing \fBstate\fR is returned\&. .SH "SEE ALSO" .PP \fISDL Joystick Functions\fR, \fI\fBSDL_JoystickUpdate\fP\fR, \fI\fBSDL_JoyAxisEvent\fR\fR, \fI\fBSDL_JoyBallEvent\fR\fR, \fI\fBSDL_JoyButtonEvent\fR\fR, \fI\fBSDL_JoyHatEvent\fR\fR ...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 22:59