view docs/man3/SDL_GetKeyState.3 @ 872:e7be95d758e8

Date: Fri, 05 Mar 2004 16:08:01 +0000 From: Alan Swanson Subject: Re: [SDL] Fatal signal when initiaize with USB joystick on 2.6.2 kern On Fri, 2004-03-05 at 15:09, Sam Lantinga wrote: > > Fred, how does the attached patch work for you? Do all your axes work? > > I think you meant the two lines to be reversed. > I checked a more robust version of this into CVS. Fred, can you see if > it works? You've misread the code. :-/ For coef[0] and coef[1], it is (values[2]+values[1]) / 2 and then add or subtract values[4] to the answer.
author Sam Lantinga <slouken@libsdl.org>
date Sat, 06 Mar 2004 02:58:06 +0000
parents e5bc29de3f0a
children 546f7c1eb755
line wrap: on
line source

.TH "SDL_GetKeyState" "3" "Tue 11 Sep 2001, 22:59" "SDL" "SDL API Reference" 
.SH "NAME"
SDL_GetKeyState\- Get a snapshot of the current keyboard state
.SH "SYNOPSIS"
.PP
\fB#include "SDL\&.h"
.sp
\fBUint8 *\fBSDL_GetKeyState\fP\fR(\fBint *numkeys\fR);
.SH "DESCRIPTION"
.PP
Gets a snapshot of the current keyboard state\&. The current state is return as a pointer to an array, the size of this array is stored in \fBnumkeys\fR\&. The array is indexed by the \fI\fBSDLK_*\fP\fR symbols\&. A value of 1 means the key is pressed and a value of 0 means its not\&. The pointer returned is a pointer to an internal SDL array and should not be freed by the caller\&.
.PP
.RS
\fBNote:  
.PP
Use \fI\fBSDL_PumpEvents\fP\fR to update the state array\&.
.RE
.SH "EXAMPLE"
.PP
.PP
.nf
\f(CWUint8 *keystate = SDL_GetKeyState(NULL);
if ( keystate[SDLK_RETURN] ) printf("Return Key Pressed\&.
");\fR
.fi
.PP
.SH "SEE ALSO"
.PP
\fI\fBSDL Key Symbols\fP\fR, \fI\fBSDL_PumpEvents\fP\fR
...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 22:59