Mercurial > sdl-ios-xcode
view test/testver.c @ 1619:e79e4c5e531b
From Anders F Bjorklund:
When switching to "UNIX-style paths" as needed for the new includes,
including <GL/gl.h> and <GL/glu.h> doesn't work anymore on Mac OS...
The two headers are really located in the OpenGL SDK 1.2 CFM like this:
OpenGL:Headers:gl.h
OpenGL:Headers:glu.h
There are also some compat copies, that *used* to work with Mac paths:
OpenGL:Headers:GL/gl.h
OpenGL:Headers:GL/glu.h
The easiest fix is to make SDL_opengl.h include the proper header names,
by adding a special case for the MACOS platform in addition to the MACOSX
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Wed, 12 Apr 2006 14:37:05 +0000 |
parents | d93862a3d821 |
children | 782fd950bd46 c121d94672cb |
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/* Test program to compare the compile-time version of SDL with the linked version of SDL */ #include <stdio.h> #include <stdlib.h> #include "SDL.h" int main(int argc, char *argv[]) { SDL_version compiled; /* Initialize SDL */ if ( SDL_Init(0) < 0 ) { fprintf(stderr, "Couldn't initialize SDL: %s\n",SDL_GetError()); exit(1); } #ifdef DEBUG fprintf(stderr, "SDL initialized\n"); #endif #if SDL_VERSION_ATLEAST(1, 2, 0) printf("Compiled with SDL 1.2 or newer\n"); #else printf("Compiled with SDL older than 1.2\n"); #endif SDL_VERSION(&compiled); printf("Compiled version: %d.%d.%d\n", compiled.major, compiled.minor, compiled.patch); printf("Linked version: %d.%d.%d\n", SDL_Linked_Version()->major, SDL_Linked_Version()->minor, SDL_Linked_Version()->patch); SDL_Quit(); return(0); }