view test/.cvsignore @ 1619:e79e4c5e531b

From Anders F Bjorklund: When switching to "UNIX-style paths" as needed for the new includes, including <GL/gl.h> and <GL/glu.h> doesn't work anymore on Mac OS... The two headers are really located in the OpenGL SDK 1.2 CFM like this: OpenGL:Headers:gl.h OpenGL:Headers:glu.h There are also some compat copies, that *used* to work with Mac paths: OpenGL:Headers:GL/gl.h OpenGL:Headers:GL/glu.h The easiest fix is to make SDL_opengl.h include the proper header names, by adding a special case for the MACOS platform in addition to the MACOSX
author Sam Lantinga <slouken@libsdl.org>
date Wed, 12 Apr 2006 14:37:05 +0000
parents 7b4b31075f67
children
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aclocal.m4
autom4te*
config.cache
config.log
config.status
configure
Makefile
SDL.dll
stdout.txt
stderr.txt
checkkeys
graywin
loopwave
testalpha
testbitmap
testblitspeed
testcdrom
testdyngl
testerror
testfile
testgamma
testgl
testhread
testiconv
testjoystick
testkeys
testlock
testoverlay
testoverlay2
testpalette
testplatform
testsem
testsprite
testtimer
testver
testvidinfo
testwin
testwm
threadwin
torturethread