Mercurial > sdl-ios-xcode
view test/.cvsignore @ 1619:e79e4c5e531b
From Anders F Bjorklund:
When switching to "UNIX-style paths" as needed for the new includes,
including <GL/gl.h> and <GL/glu.h> doesn't work anymore on Mac OS...
The two headers are really located in the OpenGL SDK 1.2 CFM like this:
OpenGL:Headers:gl.h
OpenGL:Headers:glu.h
There are also some compat copies, that *used* to work with Mac paths:
OpenGL:Headers:GL/gl.h
OpenGL:Headers:GL/glu.h
The easiest fix is to make SDL_opengl.h include the proper header names,
by adding a special case for the MACOS platform in addition to the MACOSX
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Wed, 12 Apr 2006 14:37:05 +0000 |
parents | 7b4b31075f67 |
children |
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aclocal.m4 autom4te* config.cache config.log config.status configure Makefile SDL.dll stdout.txt stderr.txt checkkeys graywin loopwave testalpha testbitmap testblitspeed testcdrom testdyngl testerror testfile testgamma testgl testhread testiconv testjoystick testkeys testlock testoverlay testoverlay2 testpalette testplatform testsem testsprite testtimer testver testvidinfo testwin testwm threadwin torturethread