Mercurial > sdl-ios-xcode
view src/video/xbios/SDL_xbios_sb3.c @ 1619:e79e4c5e531b
From Anders F Bjorklund:
When switching to "UNIX-style paths" as needed for the new includes,
including <GL/gl.h> and <GL/glu.h> doesn't work anymore on Mac OS...
The two headers are really located in the OpenGL SDK 1.2 CFM like this:
OpenGL:Headers:gl.h
OpenGL:Headers:glu.h
There are also some compat copies, that *used* to work with Mac paths:
OpenGL:Headers:GL/gl.h
OpenGL:Headers:GL/glu.h
The easiest fix is to make SDL_opengl.h include the proper header names,
by adding a special case for the MACOS platform in addition to the MACOSX
author | Sam Lantinga <slouken@libsdl.org> |
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date | Wed, 12 Apr 2006 14:37:05 +0000 (2006-04-12) |
parents | d910939febfa |
children | 782fd950bd46 c121d94672cb a1b03ba2fcd0 |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2004 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" /* ScreenBlaster 3 functions Patrice Mandin */ /*--- Includes ---*/ #include "SDL_stdinc.h" #include "SDL_xbios.h" #include "SDL_xbios_sb3.h" /*--- Defines ---*/ const int SDL_XBIOS_scpn_planes_device[]={ SCPN_DEV_1BPP, SCPN_DEV_4BPP, SCPN_DEV_8BPP, SCPN_DEV_16BPP, SCPN_DEV_2BPP, SCPN_DEV_4BPP, SCPN_DEV_1BPP }; /*--- Functions ---*/ int SDL_XBIOS_SB3Usable(scpn_cookie_t *cookie_scpn) { scpn_screeninfo_t *scrinfo; int bpp; /* Check if current SB3 mode is usable, i.e. 8 or 16bpp */ scrinfo = cookie_scpn->screen_info; bpp = 1<<(SDL_XBIOS_scpn_planes_device[scrinfo->device]); if ((bpp==8) || (bpp==16)) { return 1; } return 0; } void SDL_XBIOS_SB3Init(_THIS, scpn_cookie_t *cookie_scpn) { scpn_screeninfo_t *scrinfo; /* SB3 prevent changing video modes, we can only use current one */ if (XBIOS_modelist) { SDL_free(XBIOS_modelist); XBIOS_nummodes = 0; XBIOS_modelist = NULL; } scrinfo = cookie_scpn->screen_info; scrinfo->h_pos = scrinfo->v_pos = 0; SDL_XBIOS_AddMode(this, -1, scrinfo->virtual_width, scrinfo->virtual_height, 1<<(SDL_XBIOS_scpn_planes_device[scrinfo->device]), SDL_FALSE ); }