Mercurial > sdl-ios-xcode
view src/video/macdsp/SDL_dspvideo.h @ 1619:e79e4c5e531b
From Anders F Bjorklund:
When switching to "UNIX-style paths" as needed for the new includes,
including <GL/gl.h> and <GL/glu.h> doesn't work anymore on Mac OS...
The two headers are really located in the OpenGL SDK 1.2 CFM like this:
OpenGL:Headers:gl.h
OpenGL:Headers:glu.h
There are also some compat copies, that *used* to work with Mac paths:
OpenGL:Headers:GL/gl.h
OpenGL:Headers:GL/glu.h
The easiest fix is to make SDL_opengl.h include the proper header names,
by adding a special case for the MACOS platform in addition to the MACOSX
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Wed, 12 Apr 2006 14:37:05 +0000 |
parents | 7a610f25c12f |
children | 782fd950bd46 a1b03ba2fcd0 |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2006 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" #ifndef _SDL_dspvideo_h #define _SDL_dspvideo_h #if TARGET_API_MAC_OSX # include <DrawSprocket/DrawSprocket.h> /* Drawsprocket.framework */ #else #include <DrawSprocket.h> #endif #include "../maccommon/SDL_lowvideo.h" /* DrawSprocket specific information */ struct DSpInfo { DSpContextReference dsp_context; CGrafPtr dsp_back_buffer; int dsp_old_depth; /* Flags for hw acceleration */ int dsp_vram_available; int dsp_agp_available; }; /* Old variable names */ #define dsp_context (this->hidden->dspinfo->dsp_context) #define dsp_back_buffer (this->hidden->dspinfo->dsp_back_buffer) #define dsp_old_depth (this->hidden->dspinfo->dsp_old_depth) #define dsp_vram_available (this->hidden->dspinfo->dsp_vram_available) #define dsp_agp_available (this->hidden->dspinfo->dsp_agp_available) #endif /* _SDL_dspvideo_h */