Mercurial > sdl-ios-xcode
view src/video/epoc/SDL_epocvideo.h @ 1619:e79e4c5e531b
From Anders F Bjorklund:
When switching to "UNIX-style paths" as needed for the new includes,
including <GL/gl.h> and <GL/glu.h> doesn't work anymore on Mac OS...
The two headers are really located in the OpenGL SDK 1.2 CFM like this:
OpenGL:Headers:gl.h
OpenGL:Headers:glu.h
There are also some compat copies, that *used* to work with Mac paths:
OpenGL:Headers:GL/gl.h
OpenGL:Headers:GL/glu.h
The easiest fix is to make SDL_opengl.h include the proper header names,
by adding a special case for the MACOS platform in addition to the MACOSX
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Wed, 12 Apr 2006 14:37:05 +0000 |
parents | d910939febfa |
children | 782fd950bd46 c121d94672cb |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2004 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" /* SDL_epocvideo.h Epoc based SDL video driver implementation Epoc version by Hannu Viitala (hannu.j.viitala@mbnet.fi) */ #ifndef _SDL_epocvideo_h #define _SDL_epocvideo_h extern "C" { #include "SDL_mouse.h" #include "../SDL_sysvideo.h" }; #include <e32std.h> #include <bitdev.h> #include <w32std.h> /* Hidden "this" pointer for the video functions */ #define _THIS SDL_VideoDevice *_this #define Private _this->hidden #define SDL_NUMMODES 4 /* Private display data */ struct SDL_PrivateVideoData { SDL_Rect *SDL_modelist[SDL_NUMMODES+1]; /* Epoc window server info */ RWsSession EPOC_WsSession; RWindowGroup EPOC_WsWindowGroup; TInt EPOC_WsWindowGroupID; RWindow EPOC_WsWindow; CWsScreenDevice* EPOC_WsScreen; CWindowGc* EPOC_WindowGc; TRequestStatus EPOC_WsEventStatus; TRequestStatus EPOC_RedrawEventStatus; TWsEvent EPOC_WsEvent; TWsRedrawEvent EPOC_RedrawEvent; #ifdef __WINS__ CWsBitmap* EPOC_Bitmap; #endif TBool EPOC_IsWindowFocused; //!!Not used for anything yet! /* Screen hardware frame buffer info */ TBool EPOC_HasFrameBuffer; TInt EPOC_BytesPerPixel; TInt EPOC_BytesPerScanLine; TDisplayMode EPOC_DisplayMode; TSize EPOC_ScreenSize; TUint8* EPOC_FrameBuffer; /* if NULL in HW we can't do direct screen access */ TInt EPOC_ScreenOffset; /* Simulate double screen height */ TBool EPOC_ShrinkedHeight; }; extern "C" { extern void RedrawWindowL(_THIS); }; #endif /* _SDL_epocvideo_h */