view src/main/macosx/SDLMain.nib/info.nib @ 1619:e79e4c5e531b

From Anders F Bjorklund: When switching to "UNIX-style paths" as needed for the new includes, including <GL/gl.h> and <GL/glu.h> doesn't work anymore on Mac OS... The two headers are really located in the OpenGL SDK 1.2 CFM like this: OpenGL:Headers:gl.h OpenGL:Headers:glu.h There are also some compat copies, that *used* to work with Mac paths: OpenGL:Headers:GL/gl.h OpenGL:Headers:GL/glu.h The easiest fix is to make SDL_opengl.h include the proper header names, by adding a special case for the MACOS platform in addition to the MACOSX
author Sam Lantinga <slouken@libsdl.org>
date Wed, 12 Apr 2006 14:37:05 +0000
parents e92aa316c517
children
line wrap: on
line source

<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist SYSTEM "file://localhost/System/Library/DTDs/PropertyList.dtd">
<plist version="0.9">
<dict>
	<key>IBDocumentLocation</key>
	<string>49 97 356 240 0 0 987 746 </string>
	<key>IBMainMenuLocation</key>
	<string>20 515 195 44 0 46 800 532 </string>
	<key>IBUserGuides</key>
	<dict/>
</dict>
</plist>