view src/main/macosx/SDLMain.nib/classes.nib @ 1619:e79e4c5e531b

From Anders F Bjorklund: When switching to "UNIX-style paths" as needed for the new includes, including <GL/gl.h> and <GL/glu.h> doesn't work anymore on Mac OS... The two headers are really located in the OpenGL SDK 1.2 CFM like this: OpenGL:Headers:gl.h OpenGL:Headers:glu.h There are also some compat copies, that *used* to work with Mac paths: OpenGL:Headers:GL/gl.h OpenGL:Headers:GL/glu.h The easiest fix is to make SDL_opengl.h include the proper header names, by adding a special case for the MACOS platform in addition to the MACOSX
author Sam Lantinga <slouken@libsdl.org>
date Wed, 12 Apr 2006 14:37:05 +0000
parents ba9e0fcc2ae2
children
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{
    IBClasses = (
        {CLASS = FirstResponder; LANGUAGE = ObjC; SUPERCLASS = NSObject; }, 
        {
            ACTIONS = {makeFullscreen = id; quit = id; }; 
            CLASS = SDLMain; 
            LANGUAGE = ObjC; 
            SUPERCLASS = NSObject; 
        }
    ); 
    IBVersion = 1; 
}