Mercurial > sdl-ios-xcode
view src/loadso/os2/SDL_sysloadso.c @ 1619:e79e4c5e531b
From Anders F Bjorklund:
When switching to "UNIX-style paths" as needed for the new includes,
including <GL/gl.h> and <GL/glu.h> doesn't work anymore on Mac OS...
The two headers are really located in the OpenGL SDK 1.2 CFM like this:
OpenGL:Headers:gl.h
OpenGL:Headers:glu.h
There are also some compat copies, that *used* to work with Mac paths:
OpenGL:Headers:GL/gl.h
OpenGL:Headers:GL/glu.h
The easiest fix is to make SDL_opengl.h include the proper header names,
by adding a special case for the MACOS platform in addition to the MACOSX
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Wed, 12 Apr 2006 14:37:05 +0000 |
parents | d910939febfa |
children | 92947e3a18db |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2006 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" /* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ /* System dependent library loading routines */ #include <stdio.h> #define INCL_DOSERRORS #define INCL_DOSMODULEMGR #include <os2.h> #include "SDL_loadso.h" void *SDL_LoadObject(const char *sofile) { HMODULE handle = NULL; char buf[512]; APIRET ulrc = DosLoadModule(buf, sizeof (buf), (char *) sofile, &handle); /* Generate an error message if all loads failed */ if ((ulrc != NO_ERROR) || (handle == NULL)) SDL_SetError("Failed loading %s: %s", sofile, buf); return((void *) handle); } void *SDL_LoadFunction(void *handle, const char *name) { const char *loaderror = "Unknown error"; void *symbol = NULL; APIRET ulrc = DosQueryProcAddr((HMODULE)handle, 0, (char *)name, &symbol); if (ulrc == ERROR_INVALID_HANDLE) loaderror = "Invalid module handle"; else if (ulrc == ERROR_INVALID_NAME) loaderror = "Symbol not found"; if (symbol == NULL) SDL_SetError("Failed loading %s: %s", name, loaderror); return(symbol); } void SDL_UnloadObject(void *handle) { if ( handle != NULL ) DosFreeModule((HMODULE) handle); }