Mercurial > sdl-ios-xcode
view src/hermes/mmx_main.asm @ 1619:e79e4c5e531b
From Anders F Bjorklund:
When switching to "UNIX-style paths" as needed for the new includes,
including <GL/gl.h> and <GL/glu.h> doesn't work anymore on Mac OS...
The two headers are really located in the OpenGL SDK 1.2 CFM like this:
OpenGL:Headers:gl.h
OpenGL:Headers:glu.h
There are also some compat copies, that *used* to work with Mac paths:
OpenGL:Headers:GL/gl.h
OpenGL:Headers:GL/glu.h
The easiest fix is to make SDL_opengl.h include the proper header names,
by adding a special case for the MACOS platform in addition to the MACOSX
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Wed, 12 Apr 2006 14:37:05 +0000 |
parents | 2d6dc7de1145 |
children | 393092a3ebf6 |
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; ; mmx format converter main loops for HERMES ; Some routines Copyright (c) 1998 Christian Nentwich (c.nentwich@cs.ucl.ac.uk) ; This source code is licensed under the GNU LGPL ; ; Please refer to the file COPYING.LIB contained in the distribution for ; licensing conditions ; BITS 32 GLOBAL _ConvertMMX GLOBAL _mmxreturn SECTION .text ;; _ConvertMMX: ;; [ESP+8] ConverterInfo* ;; -------------------------------------------------------------------------- ;; ConverterInfo (ebp+..) ;; 0: void *s_pixels ;; 4: int s_width ;; 8: int s_height ;; 12: int s_add ;; 16: void *d_pixels ;; 20: int d_width ;; 24: int d_height ;; 28: int d_add ;; 32: void (*converter_function)() ;; 36: int32 *lookup _ConvertMMX: push ebp mov ebp,esp ; Save the registers used by the blitters, necessary for optimized code pusha mov eax,[ebp+8] cmp dword [eax+4],BYTE 0 je endconvert mov ebp,eax mov esi,[ebp+0] mov edi,[ebp+16] y_loop: mov ecx,[ebp+4] jmp [ebp+32] _mmxreturn: add esi,[ebp+12] add edi,[ebp+28] dec dword [ebp+8] jnz y_loop ; Restore the registers used by the blitters, necessary for optimized code popa pop ebp endconvert: emms ret %ifidn __OUTPUT_FORMAT__,elf section .note.GNU-stack noalloc noexec nowrite progbits %endif