Mercurial > sdl-ios-xcode
view src/audio/mint/SDL_mintaudio_it.S @ 1619:e79e4c5e531b
From Anders F Bjorklund:
When switching to "UNIX-style paths" as needed for the new includes,
including <GL/gl.h> and <GL/glu.h> doesn't work anymore on Mac OS...
The two headers are really located in the OpenGL SDK 1.2 CFM like this:
OpenGL:Headers:gl.h
OpenGL:Headers:glu.h
There are also some compat copies, that *used* to work with Mac paths:
OpenGL:Headers:GL/gl.h
OpenGL:Headers:GL/glu.h
The easiest fix is to make SDL_opengl.h include the proper header names,
by adding a special case for the MACOS platform in addition to the MACOSX
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Wed, 12 Apr 2006 14:37:05 +0000 |
parents | c83fa1c650dd |
children | d48ead2d2ba5 ea2a327b92d7 |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997, 1998, 1999, 2000, 2001, 2002 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA Sam Lantinga slouken@libsdl.org */ /* Audio interrupts Patrice Mandin, Didier Méquignon */ .text .globl _SDL_MintAudio_Callback .globl _SDL_MintAudio_XbiosInterrupt .globl _SDL_MintAudio_XbiosInterruptMeasureClock .globl _SDL_MintAudio_Dma8Interrupt .globl _SDL_MintAudio_StfaInterrupt .globl _SDL_MintAudio_mutex .globl _SDL_MintAudio_audiobuf .globl _SDL_MintAudio_numbuf .globl _SDL_MintAudio_audiosize .globl _SDL_MintAudio_clocktics .globl _SDL_MintAudio_stfa /* How it works: - Audio is playing buffer #0 (resp. #1) - We must calculate a sample in buffer #1 (resp. #0) so we first call the callback to do it - Then we swap the buffers */ #define savptr 0x4a2 #define savamt 0x46 /*--- Xbios interrupt vector to measure Falcon external clock ---*/ _SDL_MintAudio_XbiosInterruptMeasureClock: /* 1 mS */ btst #0,0xFFFF8901:w /* state DMA sound */ beqs SDL_MintAudio_EndIntMeasure addql #1,_SDL_MintAudio_clocktics SDL_MintAudio_EndIntMeasure: bclr #5,0xFFFFFA0F:w /* Clear service bit */ rte /*--- Xbios interrupt vector ---*/ _SDL_MintAudio_XbiosInterrupt: /* Reenable interrupts, so other interrupts can work */ movew #0x2300,sr /* Clear service bit, so other MFP interrupts can work */ bclr #5,0xfffffa0f:w /* Check if we are not already running */ tstw _SDL_MintAudio_mutex bnes SDL_MintAudio_XbiosEnd notw _SDL_MintAudio_mutex /* Swap buffers */ eorw #1,_SDL_MintAudio_numbuf moveml d0-d7/a0-a6,sp@- /* Callback */ jsr _SDL_MintAudio_Callback /* Reserve space for registers */ subl #savamt,savptr /* Set new buffer */ moveq #0,d0 movel _SDL_MintAudio_audiosize,d1 movew _SDL_MintAudio_numbuf,d0 lsll #2,d0 lea _SDL_MintAudio_audiobuf,a0 movel a0@(d0:l),a1 lea a1@(d1:l),a2 movel a2,sp@- movel a1,sp@- clrw sp@- movew #131,sp@- trap #14 lea sp@(12),sp /* Restore registers space */ addl #savamt,savptr moveml sp@+,d0-d7/a0-a6 clrw _SDL_MintAudio_mutex SDL_MintAudio_XbiosEnd: rte /*--- DMA 8 bits interrupt vector ---*/ _SDL_MintAudio_Dma8Interrupt: /* Reenable interrupts, so other interrupts can work */ movew #0x2300,sr /* Clear service bit, so other MFP interrupts can work */ bclr #5,0xfffffa0f:w /* Check if we are not already running */ tstw _SDL_MintAudio_mutex bnes SDL_MintAudio_Dma8End notw _SDL_MintAudio_mutex /* Swap buffers */ eorw #1,_SDL_MintAudio_numbuf moveml d0-d7/a0-a6,sp@- /* Callback */ jsr _SDL_MintAudio_Callback /* Set new buffer */ moveq #0,d0 movew _SDL_MintAudio_numbuf,d0 lslw #2,d0 lea _SDL_MintAudio_audiobuf,a0 movel a0@(d0:w),d1 /* Modify DMA addresses */ lea 0xffff8900:w,a0 moveb d1,a0@(0x07) /* Start address */ rorl #8,d1 moveb d1,a0@(0x05) rorl #8,d1 moveb d1,a0@(0x03) swap d1 addl _SDL_MintAudio_audiosize,d1 moveb d1,a0@(0x13) /* End address */ rorl #8,d1 moveb d1,a0@(0x11) rorl #8,d1 moveb d1,a0@(0x0f) moveml sp@+,d0-d7/a0-a6 clrw _SDL_MintAudio_mutex SDL_MintAudio_Dma8End: rte /*--- STFA interrupt vector ---*/ STFA_SOUND_START = 6 STFA_SOUND_END = STFA_SOUND_START+8 _SDL_MintAudio_StfaInterrupt: /* Reenable interrupts, so other interrupts can work */ movew #0x2300,sr /* Check if we are not already running */ tstw _SDL_MintAudio_mutex bnes SDL_MintAudio_StfaEnd notw _SDL_MintAudio_mutex /* Swap buffers */ eorw #1,_SDL_MintAudio_numbuf moveml d0-d7/a0-a6,sp@- /* Callback */ jsr _SDL_MintAudio_Callback /* Set new buffer */ moveq #0,d0 movel _SDL_MintAudio_stfa,a1 movew _SDL_MintAudio_numbuf,d0 lslw #2,d0 lea _SDL_MintAudio_audiobuf,a0 movel a0@(d0:w),d1 /* Modify STFA replay buffers */ movel d1,a1@(STFA_SOUND_START) addl _SDL_MintAudio_audiosize,d1 movel d1,a1@(STFA_SOUND_END) moveml sp@+,d0-d7/a0-a6 clrw _SDL_MintAudio_mutex SDL_MintAudio_StfaEnd: rte