view autogen.sh @ 1619:e79e4c5e531b

From Anders F Bjorklund: When switching to "UNIX-style paths" as needed for the new includes, including <GL/gl.h> and <GL/glu.h> doesn't work anymore on Mac OS... The two headers are really located in the OpenGL SDK 1.2 CFM like this: OpenGL:Headers:gl.h OpenGL:Headers:glu.h There are also some compat copies, that *used* to work with Mac paths: OpenGL:Headers:GL/gl.h OpenGL:Headers:GL/glu.h The easiest fix is to make SDL_opengl.h include the proper header names, by adding a special case for the MACOS platform in addition to the MACOSX
author Sam Lantinga <slouken@libsdl.org>
date Wed, 12 Apr 2006 14:37:05 +0000
parents 4950a25bd91e
children 14717b52abc0
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#!/bin/sh
#
echo "Generating build information using autoconf"
echo "This may take a while ..."

# Regenerate configuration files
cp acinclude.m4 aclocal.m4
found=false
for autoconf in autoconf autoconf259
do if which $autoconf >/dev/null 2>&1; then $autoconf && found=true; break; fi
done
if test x$found = xfalse; then
    echo "Couldn't find autoconf, aborting"
    exit 1
fi
(cd test; sh autogen.sh)

# Run configure for this platform
echo "Now you are ready to run ./configure"