Mercurial > sdl-ios-xcode
view INSTALL @ 1619:e79e4c5e531b
From Anders F Bjorklund:
When switching to "UNIX-style paths" as needed for the new includes,
including <GL/gl.h> and <GL/glu.h> doesn't work anymore on Mac OS...
The two headers are really located in the OpenGL SDK 1.2 CFM like this:
OpenGL:Headers:gl.h
OpenGL:Headers:glu.h
There are also some compat copies, that *used* to work with Mac paths:
OpenGL:Headers:GL/gl.h
OpenGL:Headers:GL/glu.h
The easiest fix is to make SDL_opengl.h include the proper header names,
by adding a special case for the MACOS platform in addition to the MACOSX
author | Sam Lantinga <slouken@libsdl.org> |
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date | Wed, 12 Apr 2006 14:37:05 +0000 |
parents | 0a45995a7fc3 |
children | 00e7c6b7eb03 |
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To compile and install SDL: 1. Run './configure; make; make install' If you are compiling for Windows using gcc, read the FAQ at: http://www.libsdl.org/faq.php?action=listentries&category=4#42 If you are compiling using Visual C++ on Win32, you should read the file VisualC.html 2. Look at the example programs in ./test, and check out the HTML documentation in ./docs to see how to use the SDL library. 3. Join the SDL developer mailing list by sending E-mail to sdl-request@libsdl.org and put "subscribe" in the subject of the message. Or alternatively you can use the web interface: http://www.libsdl.org/mailing-list.php That's it! Sam Lantinga <slouken@libsdl.org>