Mercurial > sdl-ios-xcode
view src/video/x11/SDL_x11dyn.h @ 3485:e77a69aae239
Mason Wheeler to sdl
I updated SDL, and suddenly my SDL frames stopped working. They'd "initialize" full of gibberish, and I couldn't render anything to them. After a bit of digging, I found a problem: the renderer initialization routine in my SDL frame code wasn't getting called anymore.
procedure TSdlFrame.Paint;
begin
if SDL_SelectRenderer(FWindowID) = -1 then
CreateRenderer;
SDL_RenderPresent;
end;
function TSdlFrame.CreateRenderer: boolean;
const
pf: tagPIXELFORMATDESCRIPTOR = (nSize: sizeof(pf); nVersion: 1;
dwFlags: PFD_DRAW_TO_WINDOW or PFD_SUPPORT_OPENGL or PFD_DOUBLEBUFFER;
iPixelType: PFD_TYPE_RGBA; cColorBits: 24; cAlphaBits: 8;
iLayerType: PFD_MAIN_PLANE);
RENDERERS: array[TRendererType] of AnsiString = ('software', 'gdi', 'opengl', 'd3d');
var
pFormat: integer;
begin
if (SDL_SelectRenderer(FWindowID) = 0) then
begin
result := true;
Exit;
end;
if FRendererType = rtOpenGL then
begin
pFormat := ChoosePixelFormat(canvas.Handle, @pf);
if not SetPixelFormat(canvas.Handle, pFormat, @pf) then
outputDebugString(PChar(SysErrorMessage(GetLastError)));
if wglCreateContext(canvas.Handle) = 0 then
outputDebugString(PChar(SysErrorMessage(GetLastError)));
end;
if (SDL_CreateRenderer(FWindowID, SDL_RendererIndex(RENDERERS[FRendererType]), [sdlrPresentFlip3, sdlrAccelerated]) = 0) then
begin
SDL_ShowWindow(FWindowID);
assert(SDL_SetRenderDrawColor(0, 0, 0, 255) = 0);
FFlags := SDL_GetWindowFlags(FWindowID);
if assigned(FOnAvailable) then
FOnAvailable(self);
end
else outputDebugString(pChar(format('SDL_CreateRenderer failed: %s', [sdl_GetError])));
result := SDL_SelectRenderer(FWindowID) = 0;
end;
This is a critical issue. The Paint method gets called when the control receives a WM_PAINT message from Windows. I can't create the renderer before then, or it will fail and cause trouble. And when I do create it, it needs to be created with certain parameters. So imagine my surprise when I started debugging into the DLL and found that SDL_SelectRenderer was trying to be "helpful" by creating the renderer for me if it didn't already exist! Now not only does my initialization code not get called, I end up with the wrong renderer and so things don't render as expected when I try to use the window.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Tue, 24 Nov 2009 04:48:12 +0000 |
parents | 99210400e8b9 |
children | 81dde1b00bf1 |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2009 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" #ifndef _SDL_x11dyn_h #define _SDL_x11dyn_h #include <X11/Xlib.h> #include <X11/Xutil.h> #include <X11/Xatom.h> #include <X11/Xlibint.h> #include <X11/Xproto.h> #include "../Xext/extensions/Xext.h" #include "../Xext/extensions/extutil.h" #ifndef NO_SHARED_MEMORY #include <sys/ipc.h> #include <sys/shm.h> #include <X11/extensions/XShm.h> #endif #if SDL_VIDEO_DRIVER_X11_XRANDR #include <X11/extensions/Xrandr.h> #endif #if SDL_VIDEO_DRIVER_X11_XINPUT #include <X11/extensions/XInput.h> #endif /* * When using the "dynamic X11" functionality, we duplicate all the Xlib * symbols that would be referenced by SDL inside of SDL itself. * These duplicated symbols just serve as passthroughs to the functions * in Xlib, that was dynamically loaded. * * This allows us to use Xlib as-is when linking against it directly, but * also handles all the strange cases where there was code in the Xlib * headers that may or may not exist or vary on a given platform. */ #ifdef __cplusplus extern "C" { #endif /* evil function signatures... */ typedef Bool(*SDL_X11_XESetWireToEventRetType) (Display *, XEvent *, xEvent *); typedef int (*SDL_X11_XSynchronizeRetType) (Display *); typedef Status(*SDL_X11_XESetEventToWireRetType) (Display *, XEvent *, xEvent *); int SDL_X11_LoadSymbols(void); void SDL_X11_UnloadSymbols(void); /* That's really annoying...make these function pointers no matter what. */ #ifdef X_HAVE_UTF8_STRING extern XIC(*pXCreateIC) (XIM, ...); extern char *(*pXGetICValues) (XIC, ...); #endif /* These SDL_X11_HAVE_* flags are here whether you have dynamic X11 or not. */ #define SDL_X11_MODULE(modname) extern int SDL_X11_HAVE_##modname; #define SDL_X11_SYM(rc,fn,params,args,ret) #include "SDL_x11sym.h" #undef SDL_X11_MODULE #undef SDL_X11_SYM #ifdef __cplusplus } #endif #endif /* !defined _SDL_x11dyn_h */ /* vi: set ts=4 sw=4 expandtab: */