Mercurial > sdl-ios-xcode
view src/video/win32/SDL_win32mouse.c @ 3485:e77a69aae239
Mason Wheeler to sdl
I updated SDL, and suddenly my SDL frames stopped working. They'd "initialize" full of gibberish, and I couldn't render anything to them. After a bit of digging, I found a problem: the renderer initialization routine in my SDL frame code wasn't getting called anymore.
procedure TSdlFrame.Paint;
begin
if SDL_SelectRenderer(FWindowID) = -1 then
CreateRenderer;
SDL_RenderPresent;
end;
function TSdlFrame.CreateRenderer: boolean;
const
pf: tagPIXELFORMATDESCRIPTOR = (nSize: sizeof(pf); nVersion: 1;
dwFlags: PFD_DRAW_TO_WINDOW or PFD_SUPPORT_OPENGL or PFD_DOUBLEBUFFER;
iPixelType: PFD_TYPE_RGBA; cColorBits: 24; cAlphaBits: 8;
iLayerType: PFD_MAIN_PLANE);
RENDERERS: array[TRendererType] of AnsiString = ('software', 'gdi', 'opengl', 'd3d');
var
pFormat: integer;
begin
if (SDL_SelectRenderer(FWindowID) = 0) then
begin
result := true;
Exit;
end;
if FRendererType = rtOpenGL then
begin
pFormat := ChoosePixelFormat(canvas.Handle, @pf);
if not SetPixelFormat(canvas.Handle, pFormat, @pf) then
outputDebugString(PChar(SysErrorMessage(GetLastError)));
if wglCreateContext(canvas.Handle) = 0 then
outputDebugString(PChar(SysErrorMessage(GetLastError)));
end;
if (SDL_CreateRenderer(FWindowID, SDL_RendererIndex(RENDERERS[FRendererType]), [sdlrPresentFlip3, sdlrAccelerated]) = 0) then
begin
SDL_ShowWindow(FWindowID);
assert(SDL_SetRenderDrawColor(0, 0, 0, 255) = 0);
FFlags := SDL_GetWindowFlags(FWindowID);
if assigned(FOnAvailable) then
FOnAvailable(self);
end
else outputDebugString(pChar(format('SDL_CreateRenderer failed: %s', [sdl_GetError])));
result := SDL_SelectRenderer(FWindowID) = 0;
end;
This is a critical issue. The Paint method gets called when the control receives a WM_PAINT message from Windows. I can't create the renderer before then, or it will fail and cause trouble. And when I do create it, it needs to be created with certain parameters. So imagine my surprise when I started debugging into the DLL and found that SDL_SelectRenderer was trying to be "helpful" by creating the renderer for me if it didn't already exist! Now not only does my initialization code not get called, I end up with the wrong renderer and so things don't render as expected when I try to use the window.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Tue, 24 Nov 2009 04:48:12 +0000 |
parents | 5d7ef5970073 |
children | f7b03b6838cb |
line wrap: on
line source
/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2009 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ /* we need to define it, so that raw input is included*/ #if (_WIN32_WINNT < 0x0501) #undef _WIN32_WINNT #define _WIN32_WINNT 0x0501 #endif #include "SDL_config.h" #include "SDL_win32video.h" #include "../../events/SDL_mouse_c.h" extern HANDLE *mice; extern int total_mice; extern int tablet; void WIN_InitMouse(_THIS) { int index = 0; RAWINPUTDEVICELIST *deviceList = NULL; int devCount = 0; int i; UINT tmp = 0; char *buffer = NULL; char *tab = "wacom"; /* since windows does't give us handles to tablets, we have to detect a tablet by it's name */ const char *rdp = "rdp_mou"; SDL_VideoData *data = (SDL_VideoData *) _this->driverdata; /* WinCE has no RawInputDeviceList */ #ifdef _WIN32_WCE SDL_Mouse mouse; SDL_zero(mouse); mouse.id = 0; SDL_AddMouse(&mouse, "Stylus", 0, 0, 1); #else /* we're checking for the number of rawinput devices */ if (GetRawInputDeviceList(NULL, &devCount, sizeof(RAWINPUTDEVICELIST))) { return; } deviceList = SDL_malloc(sizeof(RAWINPUTDEVICELIST) * devCount); /* we're getting the raw input device list */ GetRawInputDeviceList(deviceList, &devCount, sizeof(RAWINPUTDEVICELIST)); mice = SDL_malloc(devCount * sizeof(HANDLE)); /* we're getting the details of the devices */ for (i = 0; i < devCount; ++i) { int is_rdp = 0; UINT j; UINT k; char *default_device_name = "Pointing device xx"; const char *reg_key_root = "System\\CurrentControlSet\\Enum\\"; char *device_name = SDL_malloc(256 * sizeof(char)); char *key_name = NULL; char *tmp_name = NULL; LONG rc = 0; HKEY hkey; DWORD regtype = REG_SZ; DWORD out = 256 * sizeof(char); SDL_Mouse mouse; size_t l; if (deviceList[i].dwType != RIM_TYPEMOUSE) { /* if a device isn't a mouse type we don't want it */ continue; } if (GetRawInputDeviceInfoA (deviceList[i].hDevice, RIDI_DEVICENAME, NULL, &tmp) < 0) { continue; } buffer = SDL_malloc((tmp + 1) * sizeof(char)); key_name = SDL_malloc((tmp + SDL_strlen(reg_key_root) + 1) * sizeof(char)); /* we're getting the device registry path and polishing it to get it's name, surely there must be an easier way, but we haven't found it yet */ if (GetRawInputDeviceInfoA (deviceList[i].hDevice, RIDI_DEVICENAME, buffer, &tmp) < 0) { continue; } buffer += 4; tmp -= 4; tmp_name = buffer; for (j = 0; j < tmp; ++j) { if (*tmp_name == '#') { *tmp_name = '\\'; } else if (*tmp_name == '{') { break; } ++tmp_name; } *tmp_name = '\0'; SDL_memcpy(key_name, reg_key_root, SDL_strlen(reg_key_root)); SDL_memcpy(key_name + (SDL_strlen(reg_key_root)), buffer, j + 1); l = SDL_strlen(key_name); is_rdp = 0; if (l >= 7) { for (j = 0; j < l - 7; ++j) { for (k = 0; k < 7; ++k) { if (rdp[k] != SDL_tolower((unsigned char) key_name[j + k])) { break; } } if (k == 7) { is_rdp = 1; break; } } } buffer -= 4; if (is_rdp == 1) { SDL_free(buffer); SDL_free(key_name); SDL_free(device_name); is_rdp = 0; continue; } /* we're opening the registry key to get the mouse name */ rc = RegOpenKeyExA(HKEY_LOCAL_MACHINE, key_name, 0, KEY_READ, &hkey); if (rc != ERROR_SUCCESS) { SDL_memcpy(device_name, default_device_name, SDL_strlen(default_device_name)); } rc = RegQueryValueExA(hkey, "DeviceDesc", NULL, ®type, device_name, &out); RegCloseKey(hkey); if (rc != ERROR_SUCCESS) { SDL_memcpy(device_name, default_device_name, SDL_strlen(default_device_name)); } /* we're saving the handle to the device */ mice[index] = deviceList[i].hDevice; SDL_zero(mouse); mouse.id = index; l = SDL_strlen(device_name); /* we're checking if the device isn't by any chance a tablet */ if (data->wintabDLL && tablet == -1) { for (j = 0; j < l - 5; ++j) { for (k = 0; k < 5; ++k) { if (tab[k] != SDL_tolower((unsigned char) device_name[j + k])) { break; } } if (k == 5) { tablet = index; break; } } } /* if it's a tablet, let's read it's maximum and minimum pressure */ if (tablet == index) { AXIS pressure; int cursors; data->WTInfoA(WTI_DEVICES, DVC_NPRESSURE, &pressure); data->WTInfoA(WTI_DEVICES, DVC_NCSRTYPES, &cursors); SDL_AddMouse(&mouse, device_name, pressure.axMax, pressure.axMin, cursors); } else { SDL_AddMouse(&mouse, device_name, 0, 0, 1); } ++index; SDL_free(buffer); SDL_free(key_name); } total_mice = index; SDL_free(deviceList); #endif /*_WIN32_WCE*/ } void WIN_QuitMouse(_THIS) { SDL_VideoData *data = (SDL_VideoData *) _this->driverdata; /* let's delete all of the mice */ SDL_MouseQuit(); } /* vi: set ts=4 sw=4 expandtab: */