Mercurial > sdl-ios-xcode
view src/video/riscos/SDL_riscosmouse.c @ 3485:e77a69aae239
Mason Wheeler to sdl
I updated SDL, and suddenly my SDL frames stopped working. They'd "initialize" full of gibberish, and I couldn't render anything to them. After a bit of digging, I found a problem: the renderer initialization routine in my SDL frame code wasn't getting called anymore.
procedure TSdlFrame.Paint;
begin
if SDL_SelectRenderer(FWindowID) = -1 then
CreateRenderer;
SDL_RenderPresent;
end;
function TSdlFrame.CreateRenderer: boolean;
const
pf: tagPIXELFORMATDESCRIPTOR = (nSize: sizeof(pf); nVersion: 1;
dwFlags: PFD_DRAW_TO_WINDOW or PFD_SUPPORT_OPENGL or PFD_DOUBLEBUFFER;
iPixelType: PFD_TYPE_RGBA; cColorBits: 24; cAlphaBits: 8;
iLayerType: PFD_MAIN_PLANE);
RENDERERS: array[TRendererType] of AnsiString = ('software', 'gdi', 'opengl', 'd3d');
var
pFormat: integer;
begin
if (SDL_SelectRenderer(FWindowID) = 0) then
begin
result := true;
Exit;
end;
if FRendererType = rtOpenGL then
begin
pFormat := ChoosePixelFormat(canvas.Handle, @pf);
if not SetPixelFormat(canvas.Handle, pFormat, @pf) then
outputDebugString(PChar(SysErrorMessage(GetLastError)));
if wglCreateContext(canvas.Handle) = 0 then
outputDebugString(PChar(SysErrorMessage(GetLastError)));
end;
if (SDL_CreateRenderer(FWindowID, SDL_RendererIndex(RENDERERS[FRendererType]), [sdlrPresentFlip3, sdlrAccelerated]) = 0) then
begin
SDL_ShowWindow(FWindowID);
assert(SDL_SetRenderDrawColor(0, 0, 0, 255) = 0);
FFlags := SDL_GetWindowFlags(FWindowID);
if assigned(FOnAvailable) then
FOnAvailable(self);
end
else outputDebugString(pChar(format('SDL_CreateRenderer failed: %s', [sdl_GetError])));
result := SDL_SelectRenderer(FWindowID) = 0;
end;
This is a critical issue. The Paint method gets called when the control receives a WM_PAINT message from Windows. I can't create the renderer before then, or it will fail and cause trouble. And when I do create it, it needs to be created with certain parameters. So imagine my surprise when I started debugging into the DLL and found that SDL_SelectRenderer was trying to be "helpful" by creating the renderer for me if it didn't already exist! Now not only does my initialization code not get called, I end up with the wrong renderer and so things don't render as expected when I try to use the window.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Tue, 24 Nov 2009 04:48:12 +0000 |
parents | 99210400e8b9 |
children | f7b03b6838cb |
line wrap: on
line source
/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2009 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" /* File added by Alan Buckley (alan_baa@hotmail.com) for RISC OS compatability 27 March 2003 Implements mouse cursor shape definitions and positioning */ #include "SDL_mouse.h" #include "../../events/SDL_events_c.h" #include "SDL_riscosmouse_c.h" #include "kernel.h" #include "swis.h" static WMcursor *current_cursor = NULL; static WMcursor *defined_cursor = NULL; extern int mouseInWindow; /* Area to save cursor palette colours changed by SDL. Actual values will be read before we change to the SDL cursor */ static Uint8 wimp_cursor_palette[2][5] = { {1, 25, 255, 255, 255}, {3, 25, 255, 255, 255} }; static int cursor_palette_saved = 0; void WIMP_SaveCursorPalette(); void WIMP_RestoreWimpCursor(); void WIMP_SetSDLCursorPalette(); void RISCOS_FreeWMCursor(_THIS, WMcursor * cursor) { SDL_free(cursor->data); SDL_free(cursor); } WMcursor * RISCOS_CreateWMCursor(_THIS, Uint8 * data, Uint8 * mask, int w, int h, int hot_x, int hot_y) { WMcursor *cursor; Uint8 *cursor_data; Uint8 *ptr; int i, j, k; int data_byte, mask_byte; /* Check to make sure the cursor size is okay */ if ((w > 32) || (h > 32)) { SDL_SetError("Only with width and height <= 32 pixels are allowed"); return (NULL); } /* Allocate the cursor */ cursor = (WMcursor *) SDL_malloc(sizeof(*cursor)); if (cursor == NULL) { SDL_SetError("Out of memory"); return (NULL); } /* Note: SDL says width must be a multiple of 8 */ cursor_data = SDL_malloc(w / 4 * h); if (cursor_data == NULL) { SDL_free(cursor); SDL_SetError("Out of memory"); return (NULL); } cursor->w = w; cursor->h = h; cursor->hot_x = hot_x; cursor->hot_y = hot_y; cursor->data = cursor_data; /* Data / Mask Resulting pixel on screen 0 / 1 White 1 / 1 Black 0 / 0 Transparent 1 / 0 Inverted color if possible, black if not. */ ptr = cursor_data; for (i = 0; i < h; ++i) { for (j = 0; j < w / 8; ++j) { data_byte = *data; mask_byte = *mask; *ptr++ = 0; /* Sets whole byte transparent */ *ptr = 0; for (k = 0; k < 8; k++) { (*ptr) <<= 2; if (data_byte & 1) *ptr |= 3; /* Black or inverted */ else if (mask_byte & 1) *ptr |= 1; /* White */ if ((k & 3) == 3) ptr--; data_byte >>= 1; mask_byte >>= 1; } ptr += 3; data++; mask++; } } return (cursor); } int RISCOS_ShowWMCursor(_THIS, WMcursor * cursor) { current_cursor = cursor; if (cursor == NULL) { _kernel_osbyte(106, 0, 0); defined_cursor = NULL; } else { WMcursor *old_cursor = defined_cursor; if (cursor != defined_cursor) { Uint8 cursor_def[10]; cursor_def[0] = 0; cursor_def[1] = 2; /* Use shape number 2 */ cursor_def[2] = cursor->w / 4; /* Width in bytes */ cursor_def[3] = cursor->h; /* Height (h) in pixels */ cursor_def[4] = cursor->hot_x; /* ActiveX in pixels from left */ cursor_def[5] = cursor->hot_y; /* ActiveY in pixels from top */ cursor_def[6] = ((int) (cursor->data) & 0xFF); /* Least significant byte of pointer to data */ cursor_def[7] = ((int) (cursor->data) >> 8) & 0xFF; /* ... */ cursor_def[8] = ((int) (cursor->data) >> 16) & 0xFF; /* ... */ cursor_def[9] = ((int) (cursor->data) >> 24) & 0xFF; /* Most significant byte of pointer to data */ if (_kernel_osword(21, (int *) cursor_def) != 0) { SDL_SetError("RISCOS couldn't create the cursor to show"); return (0); } defined_cursor = cursor; } if (old_cursor == NULL) { /* First time or reshow in window, so save/setup palette */ if (!cursor_palette_saved) { WIMP_SaveCursorPalette(); } WIMP_SetSDLCursorPalette(); } _kernel_osbyte(106, 2, 0); } return (1); } void FULLSCREEN_WarpWMCursor(_THIS, Uint16 x, Uint16 y) { Uint8 move_block[5]; int eig_block[3]; _kernel_swi_regs regs; int os_x, os_y; eig_block[0] = 4; /* X eig factor */ eig_block[1] = 5; /* Y eig factor */ eig_block[2] = -1; /* End of list of variables to request */ regs.r[0] = (int) eig_block; regs.r[1] = (int) eig_block; _kernel_swi(OS_ReadVduVariables, ®s, ®s); os_x = x << eig_block[0]; os_y = y << eig_block[1]; move_block[0] = 3; /* Move cursor */ move_block[1] = os_x & 0xFF; move_block[2] = (os_x >> 8) & 0xFF; move_block[3] = os_y & 0xFF; move_block[4] = (os_y >> 8) & 0xFF; _kernel_osword(21, (int *) move_block); SDL_PrivateMouseMotion(0, 0, x, y); } /* Reshow cursor when mouse re-enters the window */ void WIMP_ReshowCursor(_THIS) { defined_cursor = NULL; cursor_palette_saved = 0; RISCOS_ShowWMCursor(this, current_cursor); } void WIMP_WarpWMCursor(_THIS, Uint16 x, Uint16 y) { _kernel_swi_regs regs; int window_state[9]; char block[5]; int osX, osY; window_state[0] = this->hidden->window_handle; regs.r[1] = (unsigned int) window_state; _kernel_swi(Wimp_GetWindowState, ®s, ®s); osX = (x << this->hidden->xeig) + window_state[1]; osY = window_state[4] - (y << this->hidden->yeig); block[0] = 3; block[1] = osX & 0xFF; block[2] = (osX >> 8) & 0xFF; block[3] = osY & 0xFF; block[4] = (osY >> 8) & 0xFF; regs.r[0] = 21; regs.r[1] = (int) block; _kernel_swi(OS_Word, ®s, ®s); SDL_PrivateMouseMotion(0, 0, x, y); } int WIMP_ShowWMCursor(_THIS, WMcursor * cursor) { if (mouseInWindow) return RISCOS_ShowWMCursor(this, cursor); else current_cursor = cursor; return 1; } SDL_GrabMode RISCOS_GrabInput(_THIS, SDL_GrabMode mode) { /* In fullscreen mode we don't need to do anything */ if (mode < SDL_GRAB_FULLSCREEN) { _kernel_swi_regs regs; unsigned char block[9]; block[0] = 1; /* Define mouse cursor bounding block */ if (mode == SDL_GRAB_OFF) { /* Clip to whole screen */ int r = (this->hidden->screen_width << this->hidden->xeig) - 1; int t = (this->hidden->screen_height << this->hidden->yeig) - 1; block[1] = 0; block[2] = 0; /* Left */ block[3] = 0; block[4] = 0; /* Bottom */ block[5] = r & 0xFF; block[6] = (r >> 8) & 0xFF; /* Right */ block[7] = t & 0xFF; block[8] = (t >> 8) & 0xFF; /* Top */ } else { /* Clip to window */ unsigned char window_state[36]; *((int *) window_state) = this->hidden->window_handle; regs.r[1] = (unsigned int) window_state; _kernel_swi(Wimp_GetWindowState, ®s, ®s); block[1] = window_state[4]; block[2] = window_state[5]; block[3] = window_state[8]; block[4] = window_state[9]; block[5] = window_state[12]; block[6] = window_state[13]; block[7] = window_state[16]; block[8] = window_state[17]; } regs.r[0] = 21; /* OS word code */ regs.r[1] = (int) block; _kernel_swi(OS_Word, ®s, ®s); } return mode; } /* Save mouse cursor palette to be restore when we are no longer defining a cursor */ void WIMP_SaveCursorPalette() { _kernel_swi_regs regs; int colour; for (colour = 0; colour < 2; colour++) { regs.r[0] = (int) wimp_cursor_palette[colour][0]; regs.r[1] = 25; /* Read settings with OS_ReadPalette */ if (_kernel_swi(0x2f, ®s, ®s) == NULL) { wimp_cursor_palette[colour][2] = (unsigned char) ((regs.r[2] >> 8) & 0xFF); wimp_cursor_palette[colour][3] = (unsigned char) ((regs.r[2] >> 16) & 0xFF); wimp_cursor_palette[colour][4] = (unsigned char) ((regs.r[2] >> 24) & 0xFF); } } cursor_palette_saved = 1; } /* Restore the WIMP's cursor when we leave the SDL window */ void WIMP_RestoreWimpCursor() { int colour; /* Reset to pointer shape 1 */ _kernel_osbyte(106, 1, 0); /* Reset pointer colours */ if (cursor_palette_saved) { for (colour = 0; colour < 2; colour++) { _kernel_osword(12, (int *) wimp_cursor_palette[colour]); } } cursor_palette_saved = 0; } /* Set palette used for SDL mouse cursors */ void WIMP_SetSDLCursorPalette() { /* First time set up the mouse colours */ Uint8 block[5]; /* Set up colour 1 as white */ block[0] = 1; /* Colour to change 1 - 3 */ block[1] = 25; /* Set pointer colour */ block[2] = 255; /* red component */ block[3] = 255; /* green component */ block[4] = 255; /* blue component */ _kernel_osword(12, (int *) block); /* Set colour 3 to back */ block[0] = 3; /* Colour to change 1 - 3 */ block[1] = 25; /* Set pointer colour */ block[2] = 0; /* red component */ block[3] = 0; /* green component */ block[4] = 0; /* blue component */ _kernel_osword(12, (int *) block); } /* vi: set ts=4 sw=4 expandtab: */