Mercurial > sdl-ios-xcode
view src/video/qnxgf/SDL_qnxgf.h @ 3485:e77a69aae239
Mason Wheeler to sdl
I updated SDL, and suddenly my SDL frames stopped working. They'd "initialize" full of gibberish, and I couldn't render anything to them. After a bit of digging, I found a problem: the renderer initialization routine in my SDL frame code wasn't getting called anymore.
procedure TSdlFrame.Paint;
begin
if SDL_SelectRenderer(FWindowID) = -1 then
CreateRenderer;
SDL_RenderPresent;
end;
function TSdlFrame.CreateRenderer: boolean;
const
pf: tagPIXELFORMATDESCRIPTOR = (nSize: sizeof(pf); nVersion: 1;
dwFlags: PFD_DRAW_TO_WINDOW or PFD_SUPPORT_OPENGL or PFD_DOUBLEBUFFER;
iPixelType: PFD_TYPE_RGBA; cColorBits: 24; cAlphaBits: 8;
iLayerType: PFD_MAIN_PLANE);
RENDERERS: array[TRendererType] of AnsiString = ('software', 'gdi', 'opengl', 'd3d');
var
pFormat: integer;
begin
if (SDL_SelectRenderer(FWindowID) = 0) then
begin
result := true;
Exit;
end;
if FRendererType = rtOpenGL then
begin
pFormat := ChoosePixelFormat(canvas.Handle, @pf);
if not SetPixelFormat(canvas.Handle, pFormat, @pf) then
outputDebugString(PChar(SysErrorMessage(GetLastError)));
if wglCreateContext(canvas.Handle) = 0 then
outputDebugString(PChar(SysErrorMessage(GetLastError)));
end;
if (SDL_CreateRenderer(FWindowID, SDL_RendererIndex(RENDERERS[FRendererType]), [sdlrPresentFlip3, sdlrAccelerated]) = 0) then
begin
SDL_ShowWindow(FWindowID);
assert(SDL_SetRenderDrawColor(0, 0, 0, 255) = 0);
FFlags := SDL_GetWindowFlags(FWindowID);
if assigned(FOnAvailable) then
FOnAvailable(self);
end
else outputDebugString(pChar(format('SDL_CreateRenderer failed: %s', [sdl_GetError])));
result := SDL_SelectRenderer(FWindowID) = 0;
end;
This is a critical issue. The Paint method gets called when the control receives a WM_PAINT message from Windows. I can't create the renderer before then, or it will fail and cause trouble. And when I do create it, it needs to be created with certain parameters. So imagine my surprise when I started debugging into the DLL and found that SDL_SelectRenderer was trying to be "helpful" by creating the renderer for me if it didn't already exist! Now not only does my initialization code not get called, I end up with the wrong renderer and so things don't render as expected when I try to use the window.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Tue, 24 Nov 2009 04:48:12 +0000 |
parents | 7f684f249ec9 |
children | f7b03b6838cb |
line wrap: on
line source
/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2009 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org QNX Graphics Framework SDL driver Copyright (C) 2009 Mike Gorchak (mike@malva.ua, lestat@i.com.ua) */ #ifndef __SDL_QNXGF_H__ #define __SDL_QNXGF_H__ #include "../SDL_sysvideo.h" #include <gf/gf.h> #include <gf/gf3d.h> #if defined(SDL_VIDEO_OPENGL_ES) #include <GLES/egl.h> #endif /* SDL_VIDEO_OPENGL_ES */ typedef struct SDL_VideoData { gf_dev_t gfdev; /* GF device handle */ gf_dev_info_t gfdev_info; /* GF device information */ SDL_bool gfinitialized; /* GF device initialization status */ #if defined(SDL_VIDEO_OPENGL_ES) EGLDisplay egldisplay; /* OpenGL ES display connection */ uint32_t egl_refcount; /* OpenGL ES reference count */ uint32_t swapinterval; /* OpenGL ES default swap interval */ #endif /* SDL_VIDEO_OPENGL_ES */ } SDL_VideoData; #define SDL_VIDEO_GF_DEVICENAME_MAX 257 #define SDL_VIDEO_GF_MAX_CURSOR_SIZE 128 typedef struct SDL_DisplayData { gf_display_info_t display_info; /* GF display information */ gf_display_t display; /* GF display handle */ uint32_t custom_refresh; /* Custom refresh rate for all modes */ SDL_DisplayMode current_mode; /* Current video mode */ uint8_t description[SDL_VIDEO_GF_DEVICENAME_MAX]; /* Device description */ uint32_t caps; /* Device capabilities */ SDL_bool layer_attached; /* Layer attach status */ gf_layer_t layer; /* Graphics layer to which attached */ gf_surface_t surface[3]; /* Visible surface on the display */ SDL_bool cursor_visible; /* SDL_TRUE if cursor visible */ gf_cursor_t cursor; /* Cursor shape which was set last */ } SDL_DisplayData; /* Maximum amount of OpenGL ES framebuffer configurations */ #define SDL_VIDEO_GF_OPENGLES_CONFS 32 typedef struct SDL_WindowData { SDL_bool uses_gles; /* true if window support OpenGL ES */ #if defined(SDL_VIDEO_OPENGL_ES) gf_3d_target_t target; /* OpenGL ES window target */ SDL_bool target_created; /* GF 3D target is created if true */ EGLConfig gles_configs[SDL_VIDEO_GF_OPENGLES_CONFS]; /* OpenGL ES framebuffer confs */ EGLint gles_config; /* Config index in the array of cfgs */ EGLContext gles_context; /* OpenGL ES context */ EGLint gles_attributes[256]; /* OpenGL ES attributes for context */ EGLSurface gles_surface; /* OpenGL ES target rendering surface */ #endif /* SDL_VIDEO_OPENGL_ES */ } SDL_WindowData; typedef struct SDL_GLDriverData { #if defined(SDL_VIDEO_OPENGL_ES) #endif /* SDL_VIDEO_OPENGL_ES */ } SDL_GLDriverData; /****************************************************************************/ /* Low level GF graphics driver capabilities */ /****************************************************************************/ typedef struct GF_DeviceCaps { uint8_t *name; uint32_t caps; } GF_DeviceCaps; #define SDL_GF_UNACCELERATED 0x00000000 /* driver is unaccelerated */ #define SDL_GF_ACCELERATED 0x00000001 /* driver is accelerated */ #define SDL_GF_NOLOWRESOLUTION 0x00000000 /* no modes below 640x480 */ #define SDL_GF_LOWRESOLUTION 0x00000002 /* support modes <640x480 */ #define SDL_GF_UNACCELERATED_3D 0x00000000 /* software OpenGL ES */ #define SDL_GF_ACCELERATED_3D 0x00000004 /* hardware acc. OpenGL ES */ #define SDL_GF_NOVIDEOMEMORY 0x00000000 /* no video memory alloc. */ #define SDL_GF_VIDEOMEMORY 0x00000008 /* has video memory alloc. */ /****************************************************************************/ /* SDL_VideoDevice functions declaration */ /****************************************************************************/ /* Display and window functions */ int qnxgf_videoinit(_THIS); void qnxgf_videoquit(_THIS); void qnxgf_getdisplaymodes(_THIS); int qnxgf_setdisplaymode(_THIS, SDL_DisplayMode * mode); int qnxgf_setdisplaypalette(_THIS, SDL_Palette * palette); int qnxgf_getdisplaypalette(_THIS, SDL_Palette * palette); int qnxgf_setdisplaygammaramp(_THIS, Uint16 * ramp); int qnxgf_getdisplaygammaramp(_THIS, Uint16 * ramp); int qnxgf_createwindow(_THIS, SDL_Window * window); int qnxgf_createwindowfrom(_THIS, SDL_Window * window, const void *data); void qnxgf_setwindowtitle(_THIS, SDL_Window * window); void qnxgf_setwindowicon(_THIS, SDL_Window * window, SDL_Surface * icon); void qnxgf_setwindowposition(_THIS, SDL_Window * window); void qnxgf_setwindowsize(_THIS, SDL_Window * window); void qnxgf_showwindow(_THIS, SDL_Window * window); void qnxgf_hidewindow(_THIS, SDL_Window * window); void qnxgf_raisewindow(_THIS, SDL_Window * window); void qnxgf_maximizewindow(_THIS, SDL_Window * window); void qnxgf_minimizewindow(_THIS, SDL_Window * window); void qnxgf_restorewindow(_THIS, SDL_Window * window); void qnxgf_setwindowgrab(_THIS, SDL_Window * window); void qnxgf_destroywindow(_THIS, SDL_Window * window); /* Window manager function */ SDL_bool qnxgf_getwindowwminfo(_THIS, SDL_Window * window, struct SDL_SysWMinfo *info); /* OpenGL/OpenGL ES functions */ int qnxgf_gl_loadlibrary(_THIS, const char *path); void *qnxgf_gl_getprocaddres(_THIS, const char *proc); void qnxgf_gl_unloadlibrary(_THIS); SDL_GLContext qnxgf_gl_createcontext(_THIS, SDL_Window * window); int qnxgf_gl_makecurrent(_THIS, SDL_Window * window, SDL_GLContext context); int qnxgf_gl_setswapinterval(_THIS, int interval); int qnxgf_gl_getswapinterval(_THIS); void qnxgf_gl_swapwindow(_THIS, SDL_Window * window); void qnxgf_gl_deletecontext(_THIS, SDL_GLContext context); /* Event handling function */ void qnxgf_pumpevents(_THIS); /* Screen saver related function */ void qnxgf_suspendscreensaver(_THIS); #endif /* __SDL_QNXGF_H__ */ /* vi: set ts=4 sw=4 expandtab: */