view src/video/qnxgf/SDL_qnxgf.h @ 3485:e77a69aae239

Mason Wheeler to sdl I updated SDL, and suddenly my SDL frames stopped working. They'd "initialize" full of gibberish, and I couldn't render anything to them. After a bit of digging, I found a problem: the renderer initialization routine in my SDL frame code wasn't getting called anymore. procedure TSdlFrame.Paint; begin if SDL_SelectRenderer(FWindowID) = -1 then CreateRenderer; SDL_RenderPresent; end; function TSdlFrame.CreateRenderer: boolean; const pf: tagPIXELFORMATDESCRIPTOR = (nSize: sizeof(pf); nVersion: 1; dwFlags: PFD_DRAW_TO_WINDOW or PFD_SUPPORT_OPENGL or PFD_DOUBLEBUFFER; iPixelType: PFD_TYPE_RGBA; cColorBits: 24; cAlphaBits: 8; iLayerType: PFD_MAIN_PLANE); RENDERERS: array[TRendererType] of AnsiString = ('software', 'gdi', 'opengl', 'd3d'); var pFormat: integer; begin if (SDL_SelectRenderer(FWindowID) = 0) then begin result := true; Exit; end; if FRendererType = rtOpenGL then begin pFormat := ChoosePixelFormat(canvas.Handle, @pf); if not SetPixelFormat(canvas.Handle, pFormat, @pf) then outputDebugString(PChar(SysErrorMessage(GetLastError))); if wglCreateContext(canvas.Handle) = 0 then outputDebugString(PChar(SysErrorMessage(GetLastError))); end; if (SDL_CreateRenderer(FWindowID, SDL_RendererIndex(RENDERERS[FRendererType]), [sdlrPresentFlip3, sdlrAccelerated]) = 0) then begin SDL_ShowWindow(FWindowID); assert(SDL_SetRenderDrawColor(0, 0, 0, 255) = 0); FFlags := SDL_GetWindowFlags(FWindowID); if assigned(FOnAvailable) then FOnAvailable(self); end else outputDebugString(pChar(format('SDL_CreateRenderer failed: %s', [sdl_GetError]))); result := SDL_SelectRenderer(FWindowID) = 0; end; This is a critical issue. The Paint method gets called when the control receives a WM_PAINT message from Windows. I can't create the renderer before then, or it will fail and cause trouble. And when I do create it, it needs to be created with certain parameters. So imagine my surprise when I started debugging into the DLL and found that SDL_SelectRenderer was trying to be "helpful" by creating the renderer for me if it didn't already exist! Now not only does my initialization code not get called, I end up with the wrong renderer and so things don't render as expected when I try to use the window.
author Sam Lantinga <slouken@libsdl.org>
date Tue, 24 Nov 2009 04:48:12 +0000
parents 7f684f249ec9
children f7b03b6838cb
line wrap: on
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/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2009 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public
    License along with this library; if not, write to the Free Software
    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA

    Sam Lantinga
    slouken@libsdl.org

    QNX Graphics Framework SDL driver
    Copyright (C) 2009 Mike Gorchak
    (mike@malva.ua, lestat@i.com.ua)
*/

#ifndef __SDL_QNXGF_H__
#define __SDL_QNXGF_H__

#include "../SDL_sysvideo.h"

#include <gf/gf.h>
#include <gf/gf3d.h>

#if defined(SDL_VIDEO_OPENGL_ES)
#include <GLES/egl.h>
#endif /* SDL_VIDEO_OPENGL_ES */

typedef struct SDL_VideoData
{
    gf_dev_t gfdev;             /* GF device handle                     */
    gf_dev_info_t gfdev_info;   /* GF device information                */
    SDL_bool gfinitialized;     /* GF device initialization status      */
#if defined(SDL_VIDEO_OPENGL_ES)
    EGLDisplay egldisplay;      /* OpenGL ES display connection         */
    uint32_t egl_refcount;      /* OpenGL ES reference count            */
    uint32_t swapinterval;      /* OpenGL ES default swap interval      */
#endif                          /* SDL_VIDEO_OPENGL_ES */
} SDL_VideoData;

#define SDL_VIDEO_GF_DEVICENAME_MAX  257
#define SDL_VIDEO_GF_MAX_CURSOR_SIZE 128

typedef struct SDL_DisplayData
{
    gf_display_info_t display_info;     /* GF display information             */
    gf_display_t display;       /* GF display handle                  */
    uint32_t custom_refresh;    /* Custom refresh rate for all modes  */
    SDL_DisplayMode current_mode;       /* Current video mode                 */
    uint8_t description[SDL_VIDEO_GF_DEVICENAME_MAX];
    /* Device description                 */
    uint32_t caps;              /* Device capabilities                */
    SDL_bool layer_attached;    /* Layer attach status                */
    gf_layer_t layer;           /* Graphics layer to which attached   */
    gf_surface_t surface[3];    /* Visible surface on the display     */
    SDL_bool cursor_visible;    /* SDL_TRUE if cursor visible         */
    gf_cursor_t cursor;         /* Cursor shape which was set last    */
} SDL_DisplayData;

/* Maximum amount of OpenGL ES framebuffer configurations */
#define SDL_VIDEO_GF_OPENGLES_CONFS 32

typedef struct SDL_WindowData
{
    SDL_bool uses_gles;         /* true if window support OpenGL ES   */
#if defined(SDL_VIDEO_OPENGL_ES)
    gf_3d_target_t target;      /* OpenGL ES window target            */
    SDL_bool target_created;    /* GF 3D target is created if true    */
    EGLConfig gles_configs[SDL_VIDEO_GF_OPENGLES_CONFS];
    /* OpenGL ES framebuffer confs        */
    EGLint gles_config;         /* Config index in the array of cfgs  */
    EGLContext gles_context;    /* OpenGL ES context                  */
    EGLint gles_attributes[256];        /* OpenGL ES attributes for context   */
    EGLSurface gles_surface;    /* OpenGL ES target rendering surface */
#endif                          /* SDL_VIDEO_OPENGL_ES */
} SDL_WindowData;

typedef struct SDL_GLDriverData
{
#if defined(SDL_VIDEO_OPENGL_ES)
#endif                          /* SDL_VIDEO_OPENGL_ES */
} SDL_GLDriverData;

/****************************************************************************/
/* Low level GF graphics driver capabilities                                */
/****************************************************************************/
typedef struct GF_DeviceCaps
{
    uint8_t *name;
    uint32_t caps;
} GF_DeviceCaps;

#define SDL_GF_UNACCELERATED         0x00000000 /* driver is unaccelerated  */
#define SDL_GF_ACCELERATED           0x00000001 /* driver is accelerated    */
#define SDL_GF_NOLOWRESOLUTION       0x00000000 /* no modes below 640x480   */
#define SDL_GF_LOWRESOLUTION         0x00000002 /* support modes <640x480   */
#define SDL_GF_UNACCELERATED_3D      0x00000000 /* software OpenGL ES       */
#define SDL_GF_ACCELERATED_3D        0x00000004 /* hardware acc. OpenGL ES  */
#define SDL_GF_NOVIDEOMEMORY         0x00000000 /* no video memory alloc.   */
#define SDL_GF_VIDEOMEMORY           0x00000008 /* has video memory alloc.  */

/****************************************************************************/
/* SDL_VideoDevice functions declaration                                    */
/****************************************************************************/

/* Display and window functions */
int qnxgf_videoinit(_THIS);
void qnxgf_videoquit(_THIS);
void qnxgf_getdisplaymodes(_THIS);
int qnxgf_setdisplaymode(_THIS, SDL_DisplayMode * mode);
int qnxgf_setdisplaypalette(_THIS, SDL_Palette * palette);
int qnxgf_getdisplaypalette(_THIS, SDL_Palette * palette);
int qnxgf_setdisplaygammaramp(_THIS, Uint16 * ramp);
int qnxgf_getdisplaygammaramp(_THIS, Uint16 * ramp);
int qnxgf_createwindow(_THIS, SDL_Window * window);
int qnxgf_createwindowfrom(_THIS, SDL_Window * window, const void *data);
void qnxgf_setwindowtitle(_THIS, SDL_Window * window);
void qnxgf_setwindowicon(_THIS, SDL_Window * window, SDL_Surface * icon);
void qnxgf_setwindowposition(_THIS, SDL_Window * window);
void qnxgf_setwindowsize(_THIS, SDL_Window * window);
void qnxgf_showwindow(_THIS, SDL_Window * window);
void qnxgf_hidewindow(_THIS, SDL_Window * window);
void qnxgf_raisewindow(_THIS, SDL_Window * window);
void qnxgf_maximizewindow(_THIS, SDL_Window * window);
void qnxgf_minimizewindow(_THIS, SDL_Window * window);
void qnxgf_restorewindow(_THIS, SDL_Window * window);
void qnxgf_setwindowgrab(_THIS, SDL_Window * window);
void qnxgf_destroywindow(_THIS, SDL_Window * window);

/* Window manager function */
SDL_bool qnxgf_getwindowwminfo(_THIS, SDL_Window * window,
                               struct SDL_SysWMinfo *info);

/* OpenGL/OpenGL ES functions */
int qnxgf_gl_loadlibrary(_THIS, const char *path);
void *qnxgf_gl_getprocaddres(_THIS, const char *proc);
void qnxgf_gl_unloadlibrary(_THIS);
SDL_GLContext qnxgf_gl_createcontext(_THIS, SDL_Window * window);
int qnxgf_gl_makecurrent(_THIS, SDL_Window * window, SDL_GLContext context);
int qnxgf_gl_setswapinterval(_THIS, int interval);
int qnxgf_gl_getswapinterval(_THIS);
void qnxgf_gl_swapwindow(_THIS, SDL_Window * window);
void qnxgf_gl_deletecontext(_THIS, SDL_GLContext context);

/* Event handling function */
void qnxgf_pumpevents(_THIS);

/* Screen saver related function */
void qnxgf_suspendscreensaver(_THIS);

#endif /* __SDL_QNXGF_H__ */

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