Mercurial > sdl-ios-xcode
view src/video/photon/SDL_photon_keycodes.h @ 3485:e77a69aae239
Mason Wheeler to sdl
I updated SDL, and suddenly my SDL frames stopped working. They'd "initialize" full of gibberish, and I couldn't render anything to them. After a bit of digging, I found a problem: the renderer initialization routine in my SDL frame code wasn't getting called anymore.
procedure TSdlFrame.Paint;
begin
if SDL_SelectRenderer(FWindowID) = -1 then
CreateRenderer;
SDL_RenderPresent;
end;
function TSdlFrame.CreateRenderer: boolean;
const
pf: tagPIXELFORMATDESCRIPTOR = (nSize: sizeof(pf); nVersion: 1;
dwFlags: PFD_DRAW_TO_WINDOW or PFD_SUPPORT_OPENGL or PFD_DOUBLEBUFFER;
iPixelType: PFD_TYPE_RGBA; cColorBits: 24; cAlphaBits: 8;
iLayerType: PFD_MAIN_PLANE);
RENDERERS: array[TRendererType] of AnsiString = ('software', 'gdi', 'opengl', 'd3d');
var
pFormat: integer;
begin
if (SDL_SelectRenderer(FWindowID) = 0) then
begin
result := true;
Exit;
end;
if FRendererType = rtOpenGL then
begin
pFormat := ChoosePixelFormat(canvas.Handle, @pf);
if not SetPixelFormat(canvas.Handle, pFormat, @pf) then
outputDebugString(PChar(SysErrorMessage(GetLastError)));
if wglCreateContext(canvas.Handle) = 0 then
outputDebugString(PChar(SysErrorMessage(GetLastError)));
end;
if (SDL_CreateRenderer(FWindowID, SDL_RendererIndex(RENDERERS[FRendererType]), [sdlrPresentFlip3, sdlrAccelerated]) = 0) then
begin
SDL_ShowWindow(FWindowID);
assert(SDL_SetRenderDrawColor(0, 0, 0, 255) = 0);
FFlags := SDL_GetWindowFlags(FWindowID);
if assigned(FOnAvailable) then
FOnAvailable(self);
end
else outputDebugString(pChar(format('SDL_CreateRenderer failed: %s', [sdl_GetError])));
result := SDL_SelectRenderer(FWindowID) = 0;
end;
This is a critical issue. The Paint method gets called when the control receives a WM_PAINT message from Windows. I can't create the renderer before then, or it will fail and cause trouble. And when I do create it, it needs to be created with certain parameters. So imagine my surprise when I started debugging into the DLL and found that SDL_SelectRenderer was trying to be "helpful" by creating the renderer for me if it didn't already exist! Now not only does my initialization code not get called, I end up with the wrong renderer and so things don't render as expected when I try to use the window.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Tue, 24 Nov 2009 04:48:12 +0000 |
parents | d6b79fc83362 |
children | f7b03b6838cb |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2009 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org QNX Photon GUI SDL driver Copyright (C) 2009 Mike Gorchak (mike@malva.ua, lestat@i.com.ua) */ #ifndef __SDL_PHOTON_KEYCODES_H__ #define __SDL_PHOTON_KEYCODES_H__ #define PHOTON_SCANCODE_ESCAPE 0x01 #define PHOTON_SCANCODE_F1 0x3B #define PHOTON_SCANCODE_F2 0x3C #define PHOTON_SCANCODE_F3 0x3D #define PHOTON_SCANCODE_F4 0x3E #define PHOTON_SCANCODE_F5 0x3F #define PHOTON_SCANCODE_F6 0x40 #define PHOTON_SCANCODE_F7 0x41 #define PHOTON_SCANCODE_F8 0x42 #define PHOTON_SCANCODE_F9 0x43 #define PHOTON_SCANCODE_F10 0x44 #define PHOTON_SCANCODE_F11 0x57 #define PHOTON_SCANCODE_F12 0x58 #define PHOTON_SCANCODE_BACKQOUTE 0x29 #define PHOTON_SCANCODE_1 0x02 #define PHOTON_SCANCODE_2 0x03 #define PHOTON_SCANCODE_3 0x04 #define PHOTON_SCANCODE_4 0x05 #define PHOTON_SCANCODE_5 0x06 #define PHOTON_SCANCODE_6 0x07 #define PHOTON_SCANCODE_7 0x08 #define PHOTON_SCANCODE_8 0x09 #define PHOTON_SCANCODE_9 0x0A #define PHOTON_SCANCODE_0 0x0B #define PHOTON_SCANCODE_MINUS 0x0C #define PHOTON_SCANCODE_EQUAL 0x0D #define PHOTON_SCANCODE_BACKSPACE 0x0E #define PHOTON_SCANCODE_TAB 0x0F #define PHOTON_SCANCODE_Q 0x10 #define PHOTON_SCANCODE_W 0x11 #define PHOTON_SCANCODE_E 0x12 #define PHOTON_SCANCODE_R 0x13 #define PHOTON_SCANCODE_T 0x14 #define PHOTON_SCANCODE_Y 0x15 #define PHOTON_SCANCODE_U 0x16 #define PHOTON_SCANCODE_I 0x17 #define PHOTON_SCANCODE_O 0x18 #define PHOTON_SCANCODE_P 0x19 #define PHOTON_SCANCODE_LEFT_SQ_BR 0x1A #define PHOTON_SCANCODE_RIGHT_SQ_BR 0x1B #define PHOTON_SCANCODE_ENTER 0x1C #define PHOTON_SCANCODE_CAPSLOCK 0x3A #define PHOTON_SCANCODE_A 0x1E #define PHOTON_SCANCODE_S 0x1F #define PHOTON_SCANCODE_D 0x20 #define PHOTON_SCANCODE_F 0x21 #define PHOTON_SCANCODE_G 0x22 #define PHOTON_SCANCODE_H 0x23 #define PHOTON_SCANCODE_J 0x24 #define PHOTON_SCANCODE_K 0x25 #define PHOTON_SCANCODE_L 0x26 #define PHOTON_SCANCODE_SEMICOLON 0x27 #define PHOTON_SCANCODE_QUOTE 0x28 #define PHOTON_SCANCODE_BACKSLASH 0x2B #define PHOTON_SCANCODE_LEFT_SHIFT 0x2A #define PHOTON_SCANCODE_Z 0x2C #define PHOTON_SCANCODE_X 0x2D #define PHOTON_SCANCODE_C 0x2E #define PHOTON_SCANCODE_V 0x2F #define PHOTON_SCANCODE_B 0x30 #define PHOTON_SCANCODE_N 0x31 #define PHOTON_SCANCODE_M 0x32 #define PHOTON_SCANCODE_COMMA 0x33 #define PHOTON_SCANCODE_POINT 0x34 #define PHOTON_SCANCODE_SLASH 0x35 #define PHOTON_SCANCODE_RIGHT_SHIFT 0x36 #define PHOTON_SCANCODE_CTRL 0x1D #define PHOTON_SCANCODE_WFLAG 0x5B #define PHOTON_SCANCODE_ALT 0x38 #define PHOTON_SCANCODE_SPACE 0x39 #define PHOTON_SCANCODE_MENU 0x5D #define PHOTON_SCANCODE_PRNSCR 0x54 /* only key pressed event, no release */ #define PHOTON_SCANCODE_SCROLLLOCK 0x46 #if 0 /* pause doesn't generates a scancode */ #define PHOTON_SCANCODE_PAUSE 0x?? #endif #define PHOTON_SCANCODE_INSERT 0x52 #define PHOTON_SCANCODE_HOME 0x47 #define PHOTON_SCANCODE_PAGEUP 0x49 #define PHOTON_SCANCODE_DELETE 0x53 #define PHOTON_SCANCODE_END 0x4F #define PHOTON_SCANCODE_PAGEDOWN 0x51 #define PHOTON_SCANCODE_UP 0x48 #define PHOTON_SCANCODE_DOWN 0x50 #define PHOTON_SCANCODE_LEFT 0x4B #define PHOTON_SCANCODE_RIGHT 0x4D #define PHOTON_SCANCODE_NUMLOCK 0x45 #endif /* __SDL_PHOTON_KEYCODES_H__ */