view src/video/fbcon/SDL_fbvideo.h @ 3485:e77a69aae239

Mason Wheeler to sdl I updated SDL, and suddenly my SDL frames stopped working. They'd "initialize" full of gibberish, and I couldn't render anything to them. After a bit of digging, I found a problem: the renderer initialization routine in my SDL frame code wasn't getting called anymore. procedure TSdlFrame.Paint; begin if SDL_SelectRenderer(FWindowID) = -1 then CreateRenderer; SDL_RenderPresent; end; function TSdlFrame.CreateRenderer: boolean; const pf: tagPIXELFORMATDESCRIPTOR = (nSize: sizeof(pf); nVersion: 1; dwFlags: PFD_DRAW_TO_WINDOW or PFD_SUPPORT_OPENGL or PFD_DOUBLEBUFFER; iPixelType: PFD_TYPE_RGBA; cColorBits: 24; cAlphaBits: 8; iLayerType: PFD_MAIN_PLANE); RENDERERS: array[TRendererType] of AnsiString = ('software', 'gdi', 'opengl', 'd3d'); var pFormat: integer; begin if (SDL_SelectRenderer(FWindowID) = 0) then begin result := true; Exit; end; if FRendererType = rtOpenGL then begin pFormat := ChoosePixelFormat(canvas.Handle, @pf); if not SetPixelFormat(canvas.Handle, pFormat, @pf) then outputDebugString(PChar(SysErrorMessage(GetLastError))); if wglCreateContext(canvas.Handle) = 0 then outputDebugString(PChar(SysErrorMessage(GetLastError))); end; if (SDL_CreateRenderer(FWindowID, SDL_RendererIndex(RENDERERS[FRendererType]), [sdlrPresentFlip3, sdlrAccelerated]) = 0) then begin SDL_ShowWindow(FWindowID); assert(SDL_SetRenderDrawColor(0, 0, 0, 255) = 0); FFlags := SDL_GetWindowFlags(FWindowID); if assigned(FOnAvailable) then FOnAvailable(self); end else outputDebugString(pChar(format('SDL_CreateRenderer failed: %s', [sdl_GetError]))); result := SDL_SelectRenderer(FWindowID) = 0; end; This is a critical issue. The Paint method gets called when the control receives a WM_PAINT message from Windows. I can't create the renderer before then, or it will fail and cause trouble. And when I do create it, it needs to be created with certain parameters. So imagine my surprise when I started debugging into the DLL and found that SDL_SelectRenderer was trying to be "helpful" by creating the renderer for me if it didn't already exist! Now not only does my initialization code not get called, I end up with the wrong renderer and so things don't render as expected when I try to use the window.
author Sam Lantinga <slouken@libsdl.org>
date Tue, 24 Nov 2009 04:48:12 +0000
parents 99210400e8b9
children f7b03b6838cb
line wrap: on
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/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2009 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public
    License along with this library; if not, write to the Free Software
    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA

    Sam Lantinga
    slouken@libsdl.org
*/
#include "SDL_config.h"

#ifndef _SDL_fbvideo_h
#define _SDL_fbvideo_h

#include <sys/types.h>
#include <termios.h>
#include <linux/fb.h>

#include "SDL_mouse.h"
#include "SDL_mutex.h"
#include "../SDL_sysvideo.h"
#if SDL_INPUT_TSLIB
#include "tslib.h"
#endif

/* Hidden "this" pointer for the video functions */
#define _THIS	SDL_VideoDevice *this


/* This is the structure we use to keep track of video memory */
typedef struct vidmem_bucket
{
    struct vidmem_bucket *prev;
    int used;
    int dirty;
    char *base;
    unsigned int size;
    struct vidmem_bucket *next;
} vidmem_bucket;

/* Private display data */
struct SDL_PrivateVideoData
{
    int console_fd;
    struct fb_var_screeninfo cache_vinfo;
    struct fb_var_screeninfo saved_vinfo;
    int saved_cmaplen;
    __u16 *saved_cmap;

    int current_vt;
    int saved_vt;
    int keyboard_fd;
    int saved_kbd_mode;
    struct termios saved_kbd_termios;

    int mouse_fd;
#if SDL_INPUT_TSLIB
    struct tsdev *ts_dev;
#endif

    char *mapped_mem;
    int mapped_memlen;
    int mapped_offset;
    char *mapped_io;
    long mapped_iolen;
    int flip_page;
    char *flip_address[2];

#define NUM_MODELISTS	4       /* 8, 16, 24, and 32 bits-per-pixel */
    int SDL_nummodes[NUM_MODELISTS];
    SDL_Rect **SDL_modelist[NUM_MODELISTS];

    vidmem_bucket surfaces;
    int surfaces_memtotal;
    int surfaces_memleft;

    SDL_mutex *hw_lock;
    int switched_away;
    struct fb_var_screeninfo screen_vinfo;
    Uint32 screen_arealen;
    Uint8 *screen_contents;
    __u16 screen_palette[3 * 256];

    void (*wait_vbl) (_THIS);
    void (*wait_idle) (_THIS);
};
/* Old variable names */
#define console_fd		(this->hidden->console_fd)
#define current_vt		(this->hidden->current_vt)
#define saved_vt		(this->hidden->saved_vt)
#define keyboard_fd		(this->hidden->keyboard_fd)
#define saved_kbd_mode		(this->hidden->saved_kbd_mode)
#define saved_kbd_termios	(this->hidden->saved_kbd_termios)
#define mouse_fd		(this->hidden->mouse_fd)
#if SDL_INPUT_TSLIB
#define ts_dev			(this->hidden->ts_dev)
#endif
#define cache_vinfo		(this->hidden->cache_vinfo)
#define saved_vinfo		(this->hidden->saved_vinfo)
#define saved_cmaplen		(this->hidden->saved_cmaplen)
#define saved_cmap		(this->hidden->saved_cmap)
#define mapped_mem		(this->hidden->mapped_mem)
#define mapped_memlen		(this->hidden->mapped_memlen)
#define mapped_offset		(this->hidden->mapped_offset)
#define mapped_io		(this->hidden->mapped_io)
#define mapped_iolen		(this->hidden->mapped_iolen)
#define flip_page		(this->hidden->flip_page)
#define flip_address		(this->hidden->flip_address)
#define SDL_nummodes		(this->hidden->SDL_nummodes)
#define SDL_modelist		(this->hidden->SDL_modelist)
#define surfaces		(this->hidden->surfaces)
#define surfaces_memtotal	(this->hidden->surfaces_memtotal)
#define surfaces_memleft	(this->hidden->surfaces_memleft)
#define hw_lock			(this->hidden->hw_lock)
#define switched_away		(this->hidden->switched_away)
#define screen_vinfo		(this->hidden->screen_vinfo)
#define screen_arealen		(this->hidden->screen_arealen)
#define screen_contents		(this->hidden->screen_contents)
#define screen_palette		(this->hidden->screen_palette)
#define wait_vbl		(this->hidden->wait_vbl)
#define wait_idle		(this->hidden->wait_idle)

/* Accelerator types that are supported by the driver, but are not
   necessarily in the kernel headers on the system we compile on.
*/
#ifndef FB_ACCEL_MATROX_MGAG400
#define FB_ACCEL_MATROX_MGAG400	26      /* Matrox G400                  */
#endif
#ifndef FB_ACCEL_3DFX_BANSHEE
#define FB_ACCEL_3DFX_BANSHEE	31      /* 3Dfx Banshee                 */
#endif

/* These functions are defined in SDL_fbvideo.c */
extern void FB_SavePaletteTo(_THIS, int palette_len, __u16 * area);
extern void FB_RestorePaletteFrom(_THIS, int palette_len, __u16 * area);

/* These are utility functions for working with video surfaces */

static __inline__ void
FB_AddBusySurface(SDL_Surface * surface)
{
    ((vidmem_bucket *) surface->hwdata)->dirty = 1;
}

static __inline__ int
FB_IsSurfaceBusy(SDL_Surface * surface)
{
    return ((vidmem_bucket *) surface->hwdata)->dirty;
}

static __inline__ void
FB_WaitBusySurfaces(_THIS)
{
    vidmem_bucket *bucket;

    /* Wait for graphic operations to complete */
    wait_idle(this);

    /* Clear all surface dirty bits */
    for (bucket = &surfaces; bucket; bucket = bucket->next) {
        bucket->dirty = 0;
    }
}

static __inline__ void
FB_dst_to_xy(_THIS, SDL_Surface * dst, int *x, int *y)
{
    *x = (long) ((char *) dst->pixels - mapped_mem) % this->screen->pitch;
    *y = (long) ((char *) dst->pixels - mapped_mem) / this->screen->pitch;
    if (dst == this->screen) {
        *x += this->offset_x;
        *y += this->offset_y;
    }
}

#endif /* _SDL_fbvideo_h */
/* vi: set ts=4 sw=4 expandtab: */