view src/joystick/riscos/SDL_sysjoystick.c @ 3485:e77a69aae239

Mason Wheeler to sdl I updated SDL, and suddenly my SDL frames stopped working. They'd "initialize" full of gibberish, and I couldn't render anything to them. After a bit of digging, I found a problem: the renderer initialization routine in my SDL frame code wasn't getting called anymore. procedure TSdlFrame.Paint; begin if SDL_SelectRenderer(FWindowID) = -1 then CreateRenderer; SDL_RenderPresent; end; function TSdlFrame.CreateRenderer: boolean; const pf: tagPIXELFORMATDESCRIPTOR = (nSize: sizeof(pf); nVersion: 1; dwFlags: PFD_DRAW_TO_WINDOW or PFD_SUPPORT_OPENGL or PFD_DOUBLEBUFFER; iPixelType: PFD_TYPE_RGBA; cColorBits: 24; cAlphaBits: 8; iLayerType: PFD_MAIN_PLANE); RENDERERS: array[TRendererType] of AnsiString = ('software', 'gdi', 'opengl', 'd3d'); var pFormat: integer; begin if (SDL_SelectRenderer(FWindowID) = 0) then begin result := true; Exit; end; if FRendererType = rtOpenGL then begin pFormat := ChoosePixelFormat(canvas.Handle, @pf); if not SetPixelFormat(canvas.Handle, pFormat, @pf) then outputDebugString(PChar(SysErrorMessage(GetLastError))); if wglCreateContext(canvas.Handle) = 0 then outputDebugString(PChar(SysErrorMessage(GetLastError))); end; if (SDL_CreateRenderer(FWindowID, SDL_RendererIndex(RENDERERS[FRendererType]), [sdlrPresentFlip3, sdlrAccelerated]) = 0) then begin SDL_ShowWindow(FWindowID); assert(SDL_SetRenderDrawColor(0, 0, 0, 255) = 0); FFlags := SDL_GetWindowFlags(FWindowID); if assigned(FOnAvailable) then FOnAvailable(self); end else outputDebugString(pChar(format('SDL_CreateRenderer failed: %s', [sdl_GetError]))); result := SDL_SelectRenderer(FWindowID) = 0; end; This is a critical issue. The Paint method gets called when the control receives a WM_PAINT message from Windows. I can't create the renderer before then, or it will fail and cause trouble. And when I do create it, it needs to be created with certain parameters. So imagine my surprise when I started debugging into the DLL and found that SDL_SelectRenderer was trying to be "helpful" by creating the renderer for me if it didn't already exist! Now not only does my initialization code not get called, I end up with the wrong renderer and so things don't render as expected when I try to use the window.
author Sam Lantinga <slouken@libsdl.org>
date Tue, 24 Nov 2009 04:48:12 +0000
parents 99210400e8b9
children f7b03b6838cb
line wrap: on
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/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2009 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public
    License along with this library; if not, write to the Free Software
    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA

    Sam Lantinga
    slouken@libsdl.org
*/
#include "SDL_config.h"

#ifdef SDL_JOYSTICK_RISCOS

/*
   RISC OS - Joystick support by Alan Buckley (alan_baa@hotmail.com) - 10 April 2003

   Note: Currently assumes joystick is present if joystick module is loaded
   and that there is one joystick with four buttons.
*/

/* This is the system specific header for the SDL joystick API */

#include "SDL_events.h"
#include "SDL_joystick.h"
#include "../SDL_sysjoystick.h"
#include "../SDL_joystick_c.h"

#include "kernel.h"

#define JOYSTICK_READ 0x43F40

struct joystick_hwdata
{
    int joystate;
};


/* Function to scan the system for joysticks.
 * This function should set SDL_numjoysticks to the number of available
 * joysticks.  Joystick 0 should be the system default joystick.
 * It should return number of joysticks, or -1 on an unrecoverable fatal error.
 */
int
SDL_SYS_JoystickInit(void)
{
    _kernel_swi_regs regs;

    /* Try to read joystick 0 */
    regs.r[0] = 0;
    if (_kernel_swi(JOYSTICK_READ, &regs, &regs) == NULL) {
        /* Switch works so assume we've got a joystick */
        return 1;
    }
    /* Switch fails so it looks like there's no joystick here */

    return (0);
}

/* Function to get the device-dependent name of a joystick */
const char *
SDL_SYS_JoystickName(int index)
{
    if (index == 0) {
        return "RISC OS Joystick 0";
    }

    SDL_SetError("No joystick available with that index");
    return (NULL);
}

/* Function to open a joystick for use.
   The joystick to open is specified by the index field of the joystick.
   This should fill the nbuttons and naxes fields of the joystick structure.
   It returns 0, or -1 if there is an error.
 */
int
SDL_SYS_JoystickOpen(SDL_Joystick * joystick)
{
    _kernel_swi_regs regs;

    if (!(joystick->hwdata = SDL_malloc(sizeof(struct joystick_hwdata))))
        return -1;

    regs.r[0] = joystick->index;

    /* Don't know how to get exact count of buttons so assume max of 4 for now */
    joystick->nbuttons = 4;

    joystick->nhats = 0;
    joystick->nballs = 0;
    joystick->naxes = 2;
    joystick->hwdata->joystate = 0;

    return 0;

}

/* Function to update the state of a joystick - called as a device poll.
 * This function shouldn't update the joystick structure directly,
 * but instead should call SDL_PrivateJoystick*() to deliver events
 * and update joystick device state.
 */
void
SDL_SYS_JoystickUpdate(SDL_Joystick * joystick)
{
    _kernel_swi_regs regs;
    regs.r[0] = joystick->index;

    if (_kernel_swi(JOYSTICK_READ, &regs, &regs) == NULL) {
        int newstate = regs.r[0];
        int oldstate = joystick->hwdata->joystate;
        if (newstate != oldstate) {
            if ((newstate & 0xFF) != (oldstate & 0xFF)) {
                int y = regs.r[0] & 0xFF;
                /* Convert to signed values */
                if (y >= 128)
                    y -= 256;
                SDL_PrivateJoystickAxis(joystick, 1, -y * 256); /* Up and down opposite to result in SDL */
            }
            if ((newstate & 0xFF00) != (oldstate & 0xFF00)) {
                int x = (regs.r[0] & 0xFF00) >> 8;
                if (x >= 128)
                    x -= 256;
                SDL_PrivateJoystickAxis(joystick, 0, x * 256);
            }

            if ((newstate & 0xFF0000) != (oldstate & 0xFF0000)) {
                int buttons = (regs.r[0] & 0xFF0000) >> 16;
                int oldbuttons = (oldstate & 0xFF0000) >> 16;
                int i;
                for (i = 0; i < joystick->nbuttons; i++) {
                    if ((buttons & (1 << i)) != (oldbuttons & (1 << i))) {
                        if (buttons & (1 << i))
                            SDL_PrivateJoystickButton(joystick, i,
                                                      SDL_PRESSED);
                        else
                            SDL_PrivateJoystickButton(joystick, i,
                                                      SDL_RELEASED);
                    }
                }
            }
            joystick->hwdata->joystate = newstate;
        }
    }

    return;
}

/* Function to close a joystick after use */
void
SDL_SYS_JoystickClose(SDL_Joystick * joystick)
{
    if (joystick->hwdata)
        SDL_free(joystick->hwdata);
    return;
}

/* Function to perform any system-specific joystick related cleanup */
void
SDL_SYS_JoystickQuit(void)
{
    SDL_numjoysticks = 0;

    return;
}

#endif /* SDL_JOYSTICK_RISCOS */
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