Mercurial > sdl-ios-xcode
view include/SDL_config.h.in @ 3485:e77a69aae239
Mason Wheeler to sdl
I updated SDL, and suddenly my SDL frames stopped working. They'd "initialize" full of gibberish, and I couldn't render anything to them. After a bit of digging, I found a problem: the renderer initialization routine in my SDL frame code wasn't getting called anymore.
procedure TSdlFrame.Paint;
begin
if SDL_SelectRenderer(FWindowID) = -1 then
CreateRenderer;
SDL_RenderPresent;
end;
function TSdlFrame.CreateRenderer: boolean;
const
pf: tagPIXELFORMATDESCRIPTOR = (nSize: sizeof(pf); nVersion: 1;
dwFlags: PFD_DRAW_TO_WINDOW or PFD_SUPPORT_OPENGL or PFD_DOUBLEBUFFER;
iPixelType: PFD_TYPE_RGBA; cColorBits: 24; cAlphaBits: 8;
iLayerType: PFD_MAIN_PLANE);
RENDERERS: array[TRendererType] of AnsiString = ('software', 'gdi', 'opengl', 'd3d');
var
pFormat: integer;
begin
if (SDL_SelectRenderer(FWindowID) = 0) then
begin
result := true;
Exit;
end;
if FRendererType = rtOpenGL then
begin
pFormat := ChoosePixelFormat(canvas.Handle, @pf);
if not SetPixelFormat(canvas.Handle, pFormat, @pf) then
outputDebugString(PChar(SysErrorMessage(GetLastError)));
if wglCreateContext(canvas.Handle) = 0 then
outputDebugString(PChar(SysErrorMessage(GetLastError)));
end;
if (SDL_CreateRenderer(FWindowID, SDL_RendererIndex(RENDERERS[FRendererType]), [sdlrPresentFlip3, sdlrAccelerated]) = 0) then
begin
SDL_ShowWindow(FWindowID);
assert(SDL_SetRenderDrawColor(0, 0, 0, 255) = 0);
FFlags := SDL_GetWindowFlags(FWindowID);
if assigned(FOnAvailable) then
FOnAvailable(self);
end
else outputDebugString(pChar(format('SDL_CreateRenderer failed: %s', [sdl_GetError])));
result := SDL_SelectRenderer(FWindowID) = 0;
end;
This is a critical issue. The Paint method gets called when the control receives a WM_PAINT message from Windows. I can't create the renderer before then, or it will fail and cause trouble. And when I do create it, it needs to be created with certain parameters. So imagine my surprise when I started debugging into the DLL and found that SDL_SelectRenderer was trying to be "helpful" by creating the renderer for me if it didn't already exist! Now not only does my initialization code not get called, I end up with the wrong renderer and so things don't render as expected when I try to use the window.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Tue, 24 Nov 2009 04:48:12 +0000 |
parents | ee0178f1c507 |
children | 3427271a2d75 |
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line source
/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2009 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #ifndef _SDL_config_h #define _SDL_config_h /** * \file SDL_config.h.in * * This is a set of defines to configure the SDL features */ /* General platform specific identifiers */ #include "SDL_platform.h" /* Make sure that this isn't included by Visual C++ */ #ifdef _MSC_VER #error You should copy include/SDL_config.h.default to include/SDL_config.h #endif /* C language features */ #undef const #undef inline #undef volatile /* C datatypes */ #if !defined(_STDINT_H_) && (!defined(HAVE_STDINT_H) || !_HAVE_STDINT_H) #undef size_t #undef int8_t #undef uint8_t #undef int16_t #undef uint16_t #undef int32_t #undef uint32_t #undef int64_t #undef uint64_t #undef uintptr_t #endif /* !_STDINT_H_ && !HAVE_STDINT_H */ #undef SIZEOF_VOIDP #undef SDL_HAS_64BIT_TYPE /* Comment this if you want to build without any C library requirements */ #undef HAVE_LIBC #if HAVE_LIBC /* Useful headers */ #undef HAVE_ALLOCA_H #undef HAVE_SYS_TYPES_H #undef HAVE_STDIO_H #undef STDC_HEADERS #undef HAVE_STDLIB_H #undef HAVE_STDARG_H #undef HAVE_MALLOC_H #undef HAVE_MEMORY_H #undef HAVE_STRING_H #undef HAVE_STRINGS_H #undef HAVE_INTTYPES_H #undef HAVE_STDINT_H #undef HAVE_CTYPE_H #undef HAVE_MATH_H #undef HAVE_ICONV_H #undef HAVE_SIGNAL_H #undef HAVE_ALTIVEC_H /* C library functions */ #undef HAVE_MALLOC #undef HAVE_CALLOC #undef HAVE_REALLOC #undef HAVE_FREE #undef HAVE_ALLOCA #ifndef _WIN32 /* Don't use C runtime versions of these on Windows */ #undef HAVE_GETENV #undef HAVE_PUTENV #undef HAVE_UNSETENV #endif #undef HAVE_QSORT #undef HAVE_ABS #undef HAVE_BCOPY #undef HAVE_MEMSET #undef HAVE_MEMCPY #undef HAVE_MEMMOVE #undef HAVE_MEMCMP #undef HAVE_STRLEN #undef HAVE_STRLCPY #undef HAVE_STRLCAT #undef HAVE_STRDUP #undef HAVE__STRREV #undef HAVE__STRUPR #undef HAVE__STRLWR #undef HAVE_INDEX #undef HAVE_RINDEX #undef HAVE_STRCHR #undef HAVE_STRRCHR #undef HAVE_STRSTR #undef HAVE_ITOA #undef HAVE__LTOA #undef HAVE__UITOA #undef HAVE__ULTOA #undef HAVE_STRTOL #undef HAVE_STRTOUL #undef HAVE__I64TOA #undef HAVE__UI64TOA #undef HAVE_STRTOLL #undef HAVE_STRTOULL #undef HAVE_STRTOD #undef HAVE_ATOI #undef HAVE_ATOF #undef HAVE_STRCMP #undef HAVE_STRNCMP #undef HAVE__STRICMP #undef HAVE_STRCASECMP #undef HAVE__STRNICMP #undef HAVE_STRNCASECMP #undef HAVE_SSCANF #undef HAVE_SNPRINTF #undef HAVE_VSNPRINTF #undef HAVE_M_PI #undef HAVE_CEIL #undef HAVE_COPYSIGN #undef HAVE_COS #undef HAVE_COSF #undef HAVE_FABS #undef HAVE_FLOOR #undef HAVE_LOG #undef HAVE_POW #undef HAVE_SCALBN #undef HAVE_SIN #undef HAVE_SINF #undef HAVE_SQRT #undef HAVE_SIGACTION #undef HAVE_SETJMP #undef HAVE_NANOSLEEP #undef HAVE_CLOCK_GETTIME #undef HAVE_GETPAGESIZE #undef HAVE_MPROTECT #else /* We may need some replacement for stdarg.h here */ #include <stdarg.h> #endif /* HAVE_LIBC */ /* Allow disabling of core subsystems */ #undef SDL_AUDIO_DISABLED #undef SDL_CPUINFO_DISABLED #undef SDL_EVENTS_DISABLED #undef SDL_FILE_DISABLED #undef SDL_JOYSTICK_DISABLED #undef SDL_HAPTIC_DISABLED #undef SDL_LOADSO_DISABLED #undef SDL_THREADS_DISABLED #undef SDL_TIMERS_DISABLED #undef SDL_VIDEO_DISABLED #undef SDL_POWER_DISABLED /* Enable various audio drivers */ #undef SDL_AUDIO_DRIVER_ALSA #undef SDL_AUDIO_DRIVER_ALSA_DYNAMIC #undef SDL_AUDIO_DRIVER_ARTS #undef SDL_AUDIO_DRIVER_ARTS_DYNAMIC #undef SDL_AUDIO_DRIVER_PULSEAUDIO #undef SDL_AUDIO_DRIVER_PULSEAUDIO_DYNAMIC #undef SDL_AUDIO_DRIVER_BEOSAUDIO #undef SDL_AUDIO_DRIVER_BSD #undef SDL_AUDIO_DRIVER_COREAUDIO #undef SDL_AUDIO_DRIVER_DISK #undef SDL_AUDIO_DRIVER_DUMMY #undef SDL_AUDIO_DRIVER_DMEDIA #undef SDL_AUDIO_DRIVER_DSOUND #undef SDL_AUDIO_DRIVER_ESD #undef SDL_AUDIO_DRIVER_ESD_DYNAMIC #undef SDL_AUDIO_DRIVER_MMEAUDIO #undef SDL_AUDIO_DRIVER_NAS #undef SDL_AUDIO_DRIVER_NAS_DYNAMIC #undef SDL_AUDIO_DRIVER_NDS #undef SDL_AUDIO_DRIVER_OSS #undef SDL_AUDIO_DRIVER_OSS_SOUNDCARD_H #undef SDL_AUDIO_DRIVER_PAUDIO #undef SDL_AUDIO_DRIVER_QSA #undef SDL_AUDIO_DRIVER_SUNAUDIO #undef SDL_AUDIO_DRIVER_WINWAVEOUT #undef SDL_AUDIO_DRIVER_FUSIONSOUND #undef SDL_AUDIO_DRIVER_FUSIONSOUND_DYNAMIC /* Enable various input drivers */ #undef SDL_INPUT_LINUXEV #undef SDL_INPUT_TSLIB #undef SDL_JOYSTICK_BEOS #undef SDL_JOYSTICK_DINPUT #undef SDL_JOYSTICK_DUMMY #undef SDL_JOYSTICK_IOKIT #undef SDL_JOYSTICK_LINUX #undef SDL_JOYSTICK_NDS #undef SDL_JOYSTICK_RISCOS #undef SDL_JOYSTICK_WINMM #undef SDL_JOYSTICK_USBHID #undef SDL_JOYSTICK_USBHID_MACHINE_JOYSTICK_H #undef SDL_HAPTIC_DUMMY #undef SDL_HAPTIC_LINUX #undef SDL_HAPTIC_IOKIT #undef SDL_HAPTIC_DINPUT /* Enable various shared object loading systems */ #undef SDL_LOADSO_BEOS #undef SDL_LOADSO_DLCOMPAT #undef SDL_LOADSO_DLOPEN #undef SDL_LOADSO_DUMMY #undef SDL_LOADSO_LDG #undef SDL_LOADSO_WIN32 /* Enable various threading systems */ #undef SDL_THREAD_BEOS #undef SDL_THREAD_NDS #undef SDL_THREAD_PTH #undef SDL_THREAD_PTHREAD #undef SDL_THREAD_PTHREAD_RECURSIVE_MUTEX #undef SDL_THREAD_PTHREAD_RECURSIVE_MUTEX_NP #undef SDL_THREAD_SPROC #undef SDL_THREAD_WIN32 /* Enable various timer systems */ #undef SDL_TIMER_BEOS #undef SDL_TIMER_DUMMY #undef SDL_TIMER_NDS #undef SDL_TIMER_RISCOS #undef SDL_TIMER_UNIX #undef SDL_TIMER_WIN32 #undef SDL_TIMER_WINCE /* Enable various video drivers */ #undef SDL_VIDEO_DRIVER_BWINDOW #undef SDL_VIDEO_DRIVER_COCOA #undef SDL_VIDEO_DRIVER_DIRECTFB #undef SDL_VIDEO_DRIVER_DIRECTFB_DYNAMIC #undef SDL_VIDEO_DRIVER_DUMMY #undef SDL_VIDEO_DRIVER_FBCON #undef SDL_VIDEO_DRIVER_NDS #undef SDL_VIDEO_DRIVER_PHOTON #undef SDL_VIDEO_DRIVER_QNXGF #undef SDL_VIDEO_DRIVER_PS2GS #undef SDL_VIDEO_DRIVER_PS3 #undef SDL_VIDEO_DRIVER_RISCOS #undef SDL_VIDEO_DRIVER_SVGALIB #undef SDL_VIDEO_DRIVER_WIN32 #undef SDL_VIDEO_DRIVER_X11 #undef SDL_VIDEO_DRIVER_X11_DYNAMIC #undef SDL_VIDEO_DRIVER_X11_DYNAMIC_XEXT #undef SDL_VIDEO_DRIVER_X11_DYNAMIC_XRANDR #undef SDL_VIDEO_DRIVER_X11_DYNAMIC_XRENDER #undef SDL_VIDEO_DRIVER_X11_DYNAMIC_XINPUT #undef SDL_VIDEO_DRIVER_X11_DYNAMIC_XSS #undef SDL_VIDEO_DRIVER_X11_VIDMODE #undef SDL_VIDEO_DRIVER_X11_XINERAMA #undef SDL_VIDEO_DRIVER_X11_XRANDR #undef SDL_VIDEO_DRIVER_X11_XINPUT #undef SDL_VIDEO_DRIVER_X11_SCRNSAVER #undef SDL_VIDEO_DRIVER_X11_XV #undef SDL_VIDEO_RENDER_D3D #undef SDL_VIDEO_RENDER_GDI #undef SDL_VIDEO_RENDER_OGL #undef SDL_VIDEO_RENDER_OGL_ES #undef SDL_VIDEO_RENDER_X11 #undef SDL_VIDEO_RENDER_GAPI #undef SDL_VIDEO_RENDER_DDRAW /* Enable OpenGL support */ #undef SDL_VIDEO_OPENGL #undef SDL_VIDEO_OPENGL_ES #undef SDL_VIDEO_OPENGL_BGL #undef SDL_VIDEO_OPENGL_CGL #undef SDL_VIDEO_OPENGL_GLX #undef SDL_VIDEO_OPENGL_WGL #undef SDL_VIDEO_OPENGL_OSMESA #undef SDL_VIDEO_OPENGL_OSMESA_DYNAMIC /* Enable system power support */ #undef SDL_POWER_LINUX #undef SDL_POWER_WINDOWS #undef SDL_POWER_MACOSX #undef SDL_POWER_BEOS #undef SDL_POWER_NINTENDODS #undef SDL_POWER_HARDWIRED /* Enable assembly routines */ #undef SDL_ASSEMBLY_ROUTINES #undef SDL_ALTIVEC_BLITTERS #endif /* _SDL_config_h */