view include/SDL_atomic.h @ 3485:e77a69aae239

Mason Wheeler to sdl I updated SDL, and suddenly my SDL frames stopped working. They'd "initialize" full of gibberish, and I couldn't render anything to them. After a bit of digging, I found a problem: the renderer initialization routine in my SDL frame code wasn't getting called anymore. procedure TSdlFrame.Paint; begin if SDL_SelectRenderer(FWindowID) = -1 then CreateRenderer; SDL_RenderPresent; end; function TSdlFrame.CreateRenderer: boolean; const pf: tagPIXELFORMATDESCRIPTOR = (nSize: sizeof(pf); nVersion: 1; dwFlags: PFD_DRAW_TO_WINDOW or PFD_SUPPORT_OPENGL or PFD_DOUBLEBUFFER; iPixelType: PFD_TYPE_RGBA; cColorBits: 24; cAlphaBits: 8; iLayerType: PFD_MAIN_PLANE); RENDERERS: array[TRendererType] of AnsiString = ('software', 'gdi', 'opengl', 'd3d'); var pFormat: integer; begin if (SDL_SelectRenderer(FWindowID) = 0) then begin result := true; Exit; end; if FRendererType = rtOpenGL then begin pFormat := ChoosePixelFormat(canvas.Handle, @pf); if not SetPixelFormat(canvas.Handle, pFormat, @pf) then outputDebugString(PChar(SysErrorMessage(GetLastError))); if wglCreateContext(canvas.Handle) = 0 then outputDebugString(PChar(SysErrorMessage(GetLastError))); end; if (SDL_CreateRenderer(FWindowID, SDL_RendererIndex(RENDERERS[FRendererType]), [sdlrPresentFlip3, sdlrAccelerated]) = 0) then begin SDL_ShowWindow(FWindowID); assert(SDL_SetRenderDrawColor(0, 0, 0, 255) = 0); FFlags := SDL_GetWindowFlags(FWindowID); if assigned(FOnAvailable) then FOnAvailable(self); end else outputDebugString(pChar(format('SDL_CreateRenderer failed: %s', [sdl_GetError]))); result := SDL_SelectRenderer(FWindowID) = 0; end; This is a critical issue. The Paint method gets called when the control receives a WM_PAINT message from Windows. I can't create the renderer before then, or it will fail and cause trouble. And when I do create it, it needs to be created with certain parameters. So imagine my surprise when I started debugging into the DLL and found that SDL_SelectRenderer was trying to be "helpful" by creating the renderer for me if it didn't already exist! Now not only does my initialization code not get called, I end up with the wrong renderer and so things don't render as expected when I try to use the window.
author Sam Lantinga <slouken@libsdl.org>
date Tue, 24 Nov 2009 04:48:12 +0000
parents d3baf5ac4e37
children f7b03b6838cb
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/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2006 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public
    License along with this library; if not, write to the Free Software
    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA

    Sam Lantinga
    slouken@libsdl.org

    Contributed by Bob Pendleton, bob@pendleton.com
 */

/**
 *  \file SDL_atomic.h
 *  
 *  Atomic operations.
 *  
 *  These operations may, or may not, actually be implemented using
 *  processor specific atomic operations. When possible they are
 *  implemented as true processor specific atomic operations. When that
 *  is not possible the are implemented using locks that *do* use the
 *  available atomic operations.
 *  
 *  At the very minimum spin locks must be implemented. Without spin
 *  locks it is not possible (AFAICT) to emulate the rest of the atomic
 *  operations.
 */

#ifndef _SDL_atomic_h_
#define _SDL_atomic_h_

#include "SDL_stdinc.h"
#include "SDL_platform.h"

#include "begin_code.h"

/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
/* *INDENT-OFF* */
extern "C" {
/* *INDENT-ON* */
#endif

/* Function prototypes */

/**
 *  \name SDL AtomicLock
 *  
 *  The spin lock functions and type are required and can not be
 *  emulated because they are used in the emulation code.
 */
/*@{*/

typedef volatile Uint32 SDL_SpinLock;

/**
 *  \brief Lock a spin lock by setting it to a none zero value.
 *  
 *  \param lock Points to the lock.
 */
extern DECLSPEC void SDLCALL SDL_AtomicLock(SDL_SpinLock *lock);

/**
 *  \brief Unlock a spin lock by setting it to 0. Always returns immediately
 *
 *  \param lock Points to the lock.
 */
extern DECLSPEC void SDLCALL SDL_AtomicUnlock(SDL_SpinLock *lock);

/*@}*//*SDL AtomicLock*/

/**
 *  \name 32 bit atomic operations
 */
/*@{*/

/**
 *  \brief Check to see if \c *ptr == 0 and set it to 1.
 *  
 *  \return SDL_True if the value pointed to by \c ptr was zero and
 *          SDL_False if it was not zero
 *  
 *  \param ptr Points to the value to be tested and set.
 */
extern DECLSPEC SDL_bool SDLCALL SDL_AtomicTestThenSet32(volatile Uint32 * ptr);

/**
 *  \brief Set the value pointed to by \c ptr to be zero.
 *  
 *  \param ptr Address of the value to be set to zero
 */
extern DECLSPEC void SDLCALL SDL_AtomicClear32(volatile Uint32 * ptr);

/**
 *  \brief Fetch the current value of \c *ptr and then increment that
 *         value in place.
 *  
 *  \return The value before it was incremented.
 *  
 *  \param ptr Address of the value to fetch and increment
 */
extern DECLSPEC Uint32 SDLCALL SDL_AtomicFetchThenIncrement32(volatile Uint32 * ptr);

/**
 *  \brief Fetch \c *ptr and then decrement the value in place.
 *  
 *  \return The value before it was decremented.
 *  
 *  \param ptr Address of the value to fetch and drement
 */
extern DECLSPEC Uint32 SDLCALL SDL_AtomicFetchThenDecrement32(volatile Uint32 * ptr);

/**
 *  \brief Fetch the current value at \c ptr and then add \c value to \c *ptr.
 *  
 *  \return \c *ptr before the addition took place.
 *  
 *  \param ptr The address of data we are changing.
 *  \param value The value to add to \c *ptr. 
 */
extern DECLSPEC Uint32 SDLCALL SDL_AtomicFetchThenAdd32(volatile Uint32 * ptr, Uint32 value);

/**
 *  \brief Fetch \c *ptr and then subtract \c value from it.
 *  
 *  \return \c *ptr before the subtraction took place.
 *  
 *  \param ptr The address of the data being changed.
 *  \param value The value to subtract from \c *ptr.
 */
extern DECLSPEC Uint32 SDLCALL SDL_AtomicFetchThenSubtract32(volatile Uint32 * ptr, Uint32 value);

/**
 *  \brief Add one to the data pointed to by \c ptr and return that value.
 *  
 *  \return The incremented value.
 *  
 *  \param ptr The address of the data to increment.
 */
extern DECLSPEC Uint32 SDLCALL SDL_AtomicIncrementThenFetch32(volatile Uint32 * ptr);

/**
 *  \brief Subtract one from data pointed to by \c ptr and return the new value.
 *  
 *  \return The decremented value.
 *  
 *  \param ptr The address of the data to decrement.
 */
extern DECLSPEC Uint32 SDLCALL SDL_AtomicDecrementThenFetch32(volatile Uint32 * ptr);

/**
 *  \brief Add \c value to the data pointed to by \c ptr and return result.
 *  
 *  \return The sum of \c *ptr and \c value.
 *  
 *  \param ptr The address of the data to be modified.
 *  \param value The value to be added.
 */
extern DECLSPEC Uint32 SDLCALL SDL_AtomicAddThenFetch32(volatile Uint32 * ptr, Uint32 value);

/**
 *  \brief Subtract \c value from the data pointed to by \c ptr and return the result.
 *  
 *  \return The difference between \c *ptr and \c value.
 *  
 *  \param ptr The address of the data to be modified.
 *  \param value The value to be subtracted.
 */
extern DECLSPEC Uint32 SDLCALL SDL_AtomicSubtractThenFetch32(volatile Uint32 * ptr, Uint32 value);

/*@}*//*32 bit atomic operations*/

/**
 *  \name 64 bit atomic operations
 */
/*@{*/
#ifdef SDL_HAS_64BIT_TYPE

extern DECLSPEC SDL_bool SDLCALL SDL_AtomicTestThenSet64(volatile Uint64 * ptr);
extern DECLSPEC void SDLCALL SDL_AtomicClear64(volatile Uint64 * ptr);
extern DECLSPEC Uint64 SDLCALL SDL_AtomicFetchThenIncrement64(volatile Uint64 * ptr);
extern DECLSPEC Uint64 SDLCALL SDL_AtomicFetchThenDecrement64(volatile Uint64 * ptr);
extern DECLSPEC Uint64 SDLCALL SDL_AtomicFetchThenAdd64(volatile Uint64 * ptr, Uint64 value);
extern DECLSPEC Uint64 SDLCALL SDL_AtomicFetchThenSubtract64(volatile Uint64 * ptr, Uint64 value);
extern DECLSPEC Uint64 SDLCALL SDL_AtomicIncrementThenFetch64(volatile Uint64 * ptr);
extern DECLSPEC Uint64 SDLCALL SDL_AtomicDecrementThenFetch64(volatile Uint64 * ptr);
extern DECLSPEC Uint64 SDLCALL SDL_AtomicAddThenFetch64(volatile Uint64 * ptr, Uint64 value);
extern DECLSPEC Uint64 SDLCALL SDL_AtomicSubtractThenFetch64(volatile Uint64 * ptr, Uint64 value);
#endif /*  SDL_HAS_64BIT_TYPE */

/*@}*//*64 bit atomic operations*/

/* Ends C function definitions when using C++ */
#ifdef __cplusplus
/* *INDENT-OFF* */
}
/* *INDENT-ON* */
#endif

#include "close_code.h"

#endif /* _SDL_atomic_h_ */

/* vi: set ts=4 sw=4 expandtab: */