Mercurial > sdl-ios-xcode
view include/SDL_atomic.h @ 3485:e77a69aae239
Mason Wheeler to sdl
I updated SDL, and suddenly my SDL frames stopped working. They'd "initialize" full of gibberish, and I couldn't render anything to them. After a bit of digging, I found a problem: the renderer initialization routine in my SDL frame code wasn't getting called anymore.
procedure TSdlFrame.Paint;
begin
if SDL_SelectRenderer(FWindowID) = -1 then
CreateRenderer;
SDL_RenderPresent;
end;
function TSdlFrame.CreateRenderer: boolean;
const
pf: tagPIXELFORMATDESCRIPTOR = (nSize: sizeof(pf); nVersion: 1;
dwFlags: PFD_DRAW_TO_WINDOW or PFD_SUPPORT_OPENGL or PFD_DOUBLEBUFFER;
iPixelType: PFD_TYPE_RGBA; cColorBits: 24; cAlphaBits: 8;
iLayerType: PFD_MAIN_PLANE);
RENDERERS: array[TRendererType] of AnsiString = ('software', 'gdi', 'opengl', 'd3d');
var
pFormat: integer;
begin
if (SDL_SelectRenderer(FWindowID) = 0) then
begin
result := true;
Exit;
end;
if FRendererType = rtOpenGL then
begin
pFormat := ChoosePixelFormat(canvas.Handle, @pf);
if not SetPixelFormat(canvas.Handle, pFormat, @pf) then
outputDebugString(PChar(SysErrorMessage(GetLastError)));
if wglCreateContext(canvas.Handle) = 0 then
outputDebugString(PChar(SysErrorMessage(GetLastError)));
end;
if (SDL_CreateRenderer(FWindowID, SDL_RendererIndex(RENDERERS[FRendererType]), [sdlrPresentFlip3, sdlrAccelerated]) = 0) then
begin
SDL_ShowWindow(FWindowID);
assert(SDL_SetRenderDrawColor(0, 0, 0, 255) = 0);
FFlags := SDL_GetWindowFlags(FWindowID);
if assigned(FOnAvailable) then
FOnAvailable(self);
end
else outputDebugString(pChar(format('SDL_CreateRenderer failed: %s', [sdl_GetError])));
result := SDL_SelectRenderer(FWindowID) = 0;
end;
This is a critical issue. The Paint method gets called when the control receives a WM_PAINT message from Windows. I can't create the renderer before then, or it will fail and cause trouble. And when I do create it, it needs to be created with certain parameters. So imagine my surprise when I started debugging into the DLL and found that SDL_SelectRenderer was trying to be "helpful" by creating the renderer for me if it didn't already exist! Now not only does my initialization code not get called, I end up with the wrong renderer and so things don't render as expected when I try to use the window.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Tue, 24 Nov 2009 04:48:12 +0000 |
parents | d3baf5ac4e37 |
children | f7b03b6838cb |
line wrap: on
line source
/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2006 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org Contributed by Bob Pendleton, bob@pendleton.com */ /** * \file SDL_atomic.h * * Atomic operations. * * These operations may, or may not, actually be implemented using * processor specific atomic operations. When possible they are * implemented as true processor specific atomic operations. When that * is not possible the are implemented using locks that *do* use the * available atomic operations. * * At the very minimum spin locks must be implemented. Without spin * locks it is not possible (AFAICT) to emulate the rest of the atomic * operations. */ #ifndef _SDL_atomic_h_ #define _SDL_atomic_h_ #include "SDL_stdinc.h" #include "SDL_platform.h" #include "begin_code.h" /* Set up for C function definitions, even when using C++ */ #ifdef __cplusplus /* *INDENT-OFF* */ extern "C" { /* *INDENT-ON* */ #endif /* Function prototypes */ /** * \name SDL AtomicLock * * The spin lock functions and type are required and can not be * emulated because they are used in the emulation code. */ /*@{*/ typedef volatile Uint32 SDL_SpinLock; /** * \brief Lock a spin lock by setting it to a none zero value. * * \param lock Points to the lock. */ extern DECLSPEC void SDLCALL SDL_AtomicLock(SDL_SpinLock *lock); /** * \brief Unlock a spin lock by setting it to 0. Always returns immediately * * \param lock Points to the lock. */ extern DECLSPEC void SDLCALL SDL_AtomicUnlock(SDL_SpinLock *lock); /*@}*//*SDL AtomicLock*/ /** * \name 32 bit atomic operations */ /*@{*/ /** * \brief Check to see if \c *ptr == 0 and set it to 1. * * \return SDL_True if the value pointed to by \c ptr was zero and * SDL_False if it was not zero * * \param ptr Points to the value to be tested and set. */ extern DECLSPEC SDL_bool SDLCALL SDL_AtomicTestThenSet32(volatile Uint32 * ptr); /** * \brief Set the value pointed to by \c ptr to be zero. * * \param ptr Address of the value to be set to zero */ extern DECLSPEC void SDLCALL SDL_AtomicClear32(volatile Uint32 * ptr); /** * \brief Fetch the current value of \c *ptr and then increment that * value in place. * * \return The value before it was incremented. * * \param ptr Address of the value to fetch and increment */ extern DECLSPEC Uint32 SDLCALL SDL_AtomicFetchThenIncrement32(volatile Uint32 * ptr); /** * \brief Fetch \c *ptr and then decrement the value in place. * * \return The value before it was decremented. * * \param ptr Address of the value to fetch and drement */ extern DECLSPEC Uint32 SDLCALL SDL_AtomicFetchThenDecrement32(volatile Uint32 * ptr); /** * \brief Fetch the current value at \c ptr and then add \c value to \c *ptr. * * \return \c *ptr before the addition took place. * * \param ptr The address of data we are changing. * \param value The value to add to \c *ptr. */ extern DECLSPEC Uint32 SDLCALL SDL_AtomicFetchThenAdd32(volatile Uint32 * ptr, Uint32 value); /** * \brief Fetch \c *ptr and then subtract \c value from it. * * \return \c *ptr before the subtraction took place. * * \param ptr The address of the data being changed. * \param value The value to subtract from \c *ptr. */ extern DECLSPEC Uint32 SDLCALL SDL_AtomicFetchThenSubtract32(volatile Uint32 * ptr, Uint32 value); /** * \brief Add one to the data pointed to by \c ptr and return that value. * * \return The incremented value. * * \param ptr The address of the data to increment. */ extern DECLSPEC Uint32 SDLCALL SDL_AtomicIncrementThenFetch32(volatile Uint32 * ptr); /** * \brief Subtract one from data pointed to by \c ptr and return the new value. * * \return The decremented value. * * \param ptr The address of the data to decrement. */ extern DECLSPEC Uint32 SDLCALL SDL_AtomicDecrementThenFetch32(volatile Uint32 * ptr); /** * \brief Add \c value to the data pointed to by \c ptr and return result. * * \return The sum of \c *ptr and \c value. * * \param ptr The address of the data to be modified. * \param value The value to be added. */ extern DECLSPEC Uint32 SDLCALL SDL_AtomicAddThenFetch32(volatile Uint32 * ptr, Uint32 value); /** * \brief Subtract \c value from the data pointed to by \c ptr and return the result. * * \return The difference between \c *ptr and \c value. * * \param ptr The address of the data to be modified. * \param value The value to be subtracted. */ extern DECLSPEC Uint32 SDLCALL SDL_AtomicSubtractThenFetch32(volatile Uint32 * ptr, Uint32 value); /*@}*//*32 bit atomic operations*/ /** * \name 64 bit atomic operations */ /*@{*/ #ifdef SDL_HAS_64BIT_TYPE extern DECLSPEC SDL_bool SDLCALL SDL_AtomicTestThenSet64(volatile Uint64 * ptr); extern DECLSPEC void SDLCALL SDL_AtomicClear64(volatile Uint64 * ptr); extern DECLSPEC Uint64 SDLCALL SDL_AtomicFetchThenIncrement64(volatile Uint64 * ptr); extern DECLSPEC Uint64 SDLCALL SDL_AtomicFetchThenDecrement64(volatile Uint64 * ptr); extern DECLSPEC Uint64 SDLCALL SDL_AtomicFetchThenAdd64(volatile Uint64 * ptr, Uint64 value); extern DECLSPEC Uint64 SDLCALL SDL_AtomicFetchThenSubtract64(volatile Uint64 * ptr, Uint64 value); extern DECLSPEC Uint64 SDLCALL SDL_AtomicIncrementThenFetch64(volatile Uint64 * ptr); extern DECLSPEC Uint64 SDLCALL SDL_AtomicDecrementThenFetch64(volatile Uint64 * ptr); extern DECLSPEC Uint64 SDLCALL SDL_AtomicAddThenFetch64(volatile Uint64 * ptr, Uint64 value); extern DECLSPEC Uint64 SDLCALL SDL_AtomicSubtractThenFetch64(volatile Uint64 * ptr, Uint64 value); #endif /* SDL_HAS_64BIT_TYPE */ /*@}*//*64 bit atomic operations*/ /* Ends C function definitions when using C++ */ #ifdef __cplusplus /* *INDENT-OFF* */ } /* *INDENT-ON* */ #endif #include "close_code.h" #endif /* _SDL_atomic_h_ */ /* vi: set ts=4 sw=4 expandtab: */