view build-scripts/snapshot.sh @ 3485:e77a69aae239

Mason Wheeler to sdl I updated SDL, and suddenly my SDL frames stopped working. They'd "initialize" full of gibberish, and I couldn't render anything to them. After a bit of digging, I found a problem: the renderer initialization routine in my SDL frame code wasn't getting called anymore. procedure TSdlFrame.Paint; begin if SDL_SelectRenderer(FWindowID) = -1 then CreateRenderer; SDL_RenderPresent; end; function TSdlFrame.CreateRenderer: boolean; const pf: tagPIXELFORMATDESCRIPTOR = (nSize: sizeof(pf); nVersion: 1; dwFlags: PFD_DRAW_TO_WINDOW or PFD_SUPPORT_OPENGL or PFD_DOUBLEBUFFER; iPixelType: PFD_TYPE_RGBA; cColorBits: 24; cAlphaBits: 8; iLayerType: PFD_MAIN_PLANE); RENDERERS: array[TRendererType] of AnsiString = ('software', 'gdi', 'opengl', 'd3d'); var pFormat: integer; begin if (SDL_SelectRenderer(FWindowID) = 0) then begin result := true; Exit; end; if FRendererType = rtOpenGL then begin pFormat := ChoosePixelFormat(canvas.Handle, @pf); if not SetPixelFormat(canvas.Handle, pFormat, @pf) then outputDebugString(PChar(SysErrorMessage(GetLastError))); if wglCreateContext(canvas.Handle) = 0 then outputDebugString(PChar(SysErrorMessage(GetLastError))); end; if (SDL_CreateRenderer(FWindowID, SDL_RendererIndex(RENDERERS[FRendererType]), [sdlrPresentFlip3, sdlrAccelerated]) = 0) then begin SDL_ShowWindow(FWindowID); assert(SDL_SetRenderDrawColor(0, 0, 0, 255) = 0); FFlags := SDL_GetWindowFlags(FWindowID); if assigned(FOnAvailable) then FOnAvailable(self); end else outputDebugString(pChar(format('SDL_CreateRenderer failed: %s', [sdl_GetError]))); result := SDL_SelectRenderer(FWindowID) = 0; end; This is a critical issue. The Paint method gets called when the control receives a WM_PAINT message from Windows. I can't create the renderer before then, or it will fail and cause trouble. And when I do create it, it needs to be created with certain parameters. So imagine my surprise when I started debugging into the DLL and found that SDL_SelectRenderer was trying to be "helpful" by creating the renderer for me if it didn't already exist! Now not only does my initialization code not get called, I end up with the wrong renderer and so things don't render as expected when I try to use the window.
author Sam Lantinga <slouken@libsdl.org>
date Tue, 24 Nov 2009 04:48:12 +0000
parents bb773ff79106
children 64a2d8f538a1
line wrap: on
line source

#!/bin/sh
#
# Generate a current snapshot from source control

echo "Checking out source"
svn co -q http://svn.libsdl.org/trunk/SDL
(cd SDL && ./autogen.sh && rm -rf autom4te.cache)
sh SDL/build-scripts/updaterev.sh
cp SDL/include/SDL_config.h.default SDL/include/SDL_config.h

major=`fgrep "#define SDL_MAJOR_VERSION" SDL/include/SDL_version.h | \
       sed 's,[^0-9]*\([0-9]*\),\1,'`
minor=`fgrep "#define SDL_MINOR_VERSION" SDL/include/SDL_version.h | \
       sed 's,[^0-9]*\([0-9]*\),\1,'`
patch=`fgrep "#define SDL_PATCHLEVEL" SDL/include/SDL_version.h | \
       sed 's,[^0-9]*\([0-9]*\),\1,'`
rev=`fgrep "#define SDL_REVISION" SDL/include/SDL_revision.h | \
       sed 's,[^0-9]*\([0-9]*\),\1,'`
path="SDL-$major.$minor.$patch-$rev"

mv SDL $path
echo $path.tar.gz
tar zcf $path.tar.gz $path
echo $path.zip
rm -f $path.zip
zip -rq $path.zip $path
rm -rf $path

#ln -sf $path.tar.gz SDL-1.3.tar.gz
#ln -sf $path.zip SDL-1.3.zip
#date=`date +"%a %b %e"`
#sed -e "s/<-- SDL 1.3 DATE -->.*/<-- SDL 1.3 DATE --> $date/" <../svn.php >../svn.php.new
#mv ../svn.php.new ../svn.php