Mercurial > sdl-ios-xcode
view docs/html/sdlpauseaudio.html @ 2815:e759ad5e6f43
Date: Mon, 01 Dec 2008 00:57:15 +0100
From: Couriersud
Subject: SDL : Diff for directfb driver
please find attached a diff against SVN containing the following:
- Updated README.DirectFB a bit
- Fix compile issue with debug output
- Fix display mode setting/switching for directfb >= 1.2.2
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Mon, 01 Dec 2008 00:10:49 +0000 |
parents | 355632dca928 |
children |
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<HTML ><HEAD ><TITLE >SDL_PauseAudio</TITLE ><META NAME="GENERATOR" CONTENT="Modular DocBook HTML Stylesheet Version 1.76b+ "><LINK REL="HOME" TITLE="SDL Library Documentation" HREF="index.html"><LINK REL="UP" TITLE="Audio" HREF="audio.html"><LINK REL="PREVIOUS" TITLE="SDL_OpenAudio" HREF="sdlopenaudio.html"><LINK REL="NEXT" TITLE="SDL_GetAudioStatus" HREF="sdlgetaudiostatus.html"></HEAD ><BODY CLASS="REFENTRY" BGCOLOR="#FFF8DC" TEXT="#000000" LINK="#0000ee" VLINK="#551a8b" ALINK="#ff0000" ><DIV CLASS="NAVHEADER" ><TABLE SUMMARY="Header navigation table" WIDTH="100%" BORDER="0" CELLPADDING="0" CELLSPACING="0" ><TR ><TH COLSPAN="3" ALIGN="center" >SDL Library Documentation</TH ></TR ><TR ><TD WIDTH="10%" ALIGN="left" VALIGN="bottom" ><A HREF="sdlopenaudio.html" ACCESSKEY="P" >Prev</A ></TD ><TD WIDTH="80%" ALIGN="center" VALIGN="bottom" ></TD ><TD WIDTH="10%" ALIGN="right" VALIGN="bottom" ><A HREF="sdlgetaudiostatus.html" ACCESSKEY="N" >Next</A ></TD ></TR ></TABLE ><HR ALIGN="LEFT" WIDTH="100%"></DIV ><H1 ><A NAME="SDLPAUSEAUDIO" ></A >SDL_PauseAudio</H1 ><DIV CLASS="REFNAMEDIV" ><A NAME="AEN6765" ></A ><H2 >Name</H2 >SDL_PauseAudio -- Pauses and unpauses the audio callback processing</DIV ><DIV CLASS="REFSYNOPSISDIV" ><A NAME="AEN6768" ></A ><H2 >Synopsis</H2 ><DIV CLASS="FUNCSYNOPSIS" ><A NAME="AEN6769" ></A ><P ></P ><PRE CLASS="FUNCSYNOPSISINFO" >#include "SDL.h"</PRE ><P ><CODE ><CODE CLASS="FUNCDEF" >void <B CLASS="FSFUNC" >SDL_PauseAudio</B ></CODE >(int pause_on);</CODE ></P ><P ></P ></DIV ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN6775" ></A ><H2 >Description</H2 ><P >This function pauses and unpauses the audio callback processing. It should be called with <TT CLASS="PARAMETER" ><I >pause_on</I ></TT >=0 after opening the audio device to start playing sound. This is so you can safely initialize data for your callback function after opening the audio device. Silence will be written to the audio device during the pause.</P ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN6779" ></A ><H2 >See Also</H2 ><P ><A HREF="sdlgetaudiostatus.html" ><TT CLASS="FUNCTION" >SDL_GetAudioStatus</TT ></A >, <A HREF="sdlopenaudio.html" ><TT CLASS="FUNCTION" >SDL_OpenAudio</TT ></A ></P ></DIV ><DIV CLASS="NAVFOOTER" ><HR ALIGN="LEFT" WIDTH="100%"><TABLE SUMMARY="Footer navigation table" WIDTH="100%" BORDER="0" CELLPADDING="0" CELLSPACING="0" ><TR ><TD WIDTH="33%" ALIGN="left" VALIGN="top" ><A HREF="sdlopenaudio.html" ACCESSKEY="P" >Prev</A ></TD ><TD WIDTH="34%" ALIGN="center" VALIGN="top" ><A HREF="index.html" ACCESSKEY="H" >Home</A ></TD ><TD WIDTH="33%" ALIGN="right" VALIGN="top" ><A HREF="sdlgetaudiostatus.html" ACCESSKEY="N" >Next</A ></TD ></TR ><TR ><TD WIDTH="33%" ALIGN="left" VALIGN="top" >SDL_OpenAudio</TD ><TD WIDTH="34%" ALIGN="center" VALIGN="top" ><A HREF="audio.html" ACCESSKEY="U" >Up</A ></TD ><TD WIDTH="33%" ALIGN="right" VALIGN="top" >SDL_GetAudioStatus</TD ></TR ></TABLE ></DIV ></BODY ></HTML >