Mercurial > sdl-ios-xcode
view src/audio/riscos/SDL_drenderer.h @ 1023:e719ee25439d
Fix potential use of freed memory in the threaded timer system
author | Sam Lantinga <slouken@libsdl.org> |
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date | Tue, 04 Jan 2005 19:05:32 +0000 |
parents | b8d311d90021 |
children |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2004 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA Sam Lantinga slouken@devolution.com */ #ifndef _SDL_drenderer_h #define _SDL_drenderer_h #include "SDL_sysaudio.h" /* Hidden "this" pointer for the video functions */ #define _THIS SDL_AudioDevice *this struct SDL_PrivateAudioData { unsigned char *audio_buf; }; #endif /* _SDL_drenderer_h */