Mercurial > sdl-ios-xcode
view src/video/gem/SDL_gemwindow.h @ 2866:e532417a6977
Fixed SDL 1.2 compatibility problem.
The API specifies that SDL_OpenAudio() will fill out the 'desired' audio spec
with the correct samples and size set by the driver. This value is important
since it may be used by applications that size audio buffers, etc.
However, we want to allow advanced applications to call SDL_OpenAudioDevice()
which gets passed a const 'desired' parameter, and have the correct data filled
into the 'obtained' parameter, possibly allowing or not allowing format changes.
So... 'obtained' becomes the audio format the user callback is expected to use,
and we add flags to allow the application to specify which format changes are
allowed.
Note: We really need to add a way to query the 'obtained' audio spec.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sat, 13 Dec 2008 06:36:47 +0000 |
parents | 99210400e8b9 |
children |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2009 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" #ifndef _SDL_gemwindow_h #define _SDL_gemwindow_h typedef struct { SDL_WindowID windowID; struct SDL_VideoData *videodata; } SDL_WindowData; extern int GEM_CreateWindow(_THIS, SDL_Window * window); extern int GEM_CreateWindowFrom(_THIS, SDL_Window * window, const void *data); extern void GEM_SetWindowTitle(_THIS, SDL_Window * window); extern void GEM_SetWindowPosition(_THIS, SDL_Window * window); extern void GEM_SetWindowSize(_THIS, SDL_Window * window); extern void GEM_ShowWindow(_THIS, SDL_Window * window); extern void GEM_HideWindow(_THIS, SDL_Window * window); extern void GEM_RaiseWindow(_THIS, SDL_Window * window); extern void GEM_MaximizeWindow(_THIS, SDL_Window * window); extern void GEM_MinimizeWindow(_THIS, SDL_Window * window); extern void GEM_RestoreWindow(_THIS, SDL_Window * window); extern void GEM_SetWindowGrab(_THIS, SDL_Window * window); extern void GEM_DestroyWindow(_THIS, SDL_Window * window); extern SDL_bool GEM_GetWindowWMInfo(_THIS, SDL_Window * window, struct SDL_SysWMinfo *info); #endif /* _SDL_gemwindow_h */ /* vi: set ts=4 sw=4 expandtab: */